Train Sim World 2020 Steam key art
Train Sim World 2020 cover art

Steam revenue analysis

Train Sim World 2020 Steam Revenue & Sales Estimates

Dovetail Games · Dovetail Games - TSW

$2.4MEst. Gross Revenue

202,739 estimated sales, 77% positive reviews, and $1,677,462.49 potentially retained by the developer after Steam's platform fees.

Action77% Positive$12.99

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

202,739

Est. Copies Sold

$2.4M

Revenue / Year (avg. 1 yr)

$1.7MLow estimate
$2.4MBest estimate
$5MHigh estimate

How the revenue splits

Gross Revenue
$2,396,375
Steam Platform Fee(30.0%)
−$718,912
Developer Revenue
$1,677,462

Developer vs. Steam

Developer: 70.0%($1,677,462)Steam: 30.0%($718,912)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$718,912
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
6,991Total Reviews
5,383positive (77%)
1,608negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,991 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Train Sim World 2020, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,396,375 in gross revenue into roughly $1,677,462 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.82

List price $12.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Train Sim World 2020 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,396,375

To developer

$1,677,462

To developer: 70.0%

$1,677,462

Platform fee: 30.0%

$718,912

Epic Games Store

Gross revenue baseline: $2,396,375

To developer

$2,228,810

To developer: 93.0%

$2,228,810

Platform fee: 7.0%

$167,565

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.0%.

GOG

Gross revenue baseline: $2,396,375

To developer

$1,677,462

To developer: 70.0%

$1,677,462

Platform fee: 30.0%

$718,912

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Train Sim World 2020 ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

25.7h avg11.2h median

25.7h

Average Playtime

11.2h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 11.2h and average of 25.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperDovetail Games
PublisherDovetail Games - TSW
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$11.82
GenreAction
Peak Players8
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Train Sim World 2020 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Train Sim World 2020's total gross revenue on Steam at approximately $2,396,375.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,652,672
  • Calibrated midpoint (x29): $2,396,375
  • Optimistic estimate (x60): $4,958,017

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Train Sim World 2020 sold on Steam?

With 6,991 Steam reviews and a 77% positive rating, we estimate Train Sim World 2020 has sold between 139,820 and 419,460 copies, with a best estimate of 202,739.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dovetail Games earn from Train Sim World 2020?

After Steam's tiered platform fee of effectively 30.0%, Dovetail Games keeps an estimated $1,677,462 from Train Sim World 2020's gross revenue of $2,396,375.

Here's the breakdown:

  • Gross Revenue: $2,396,375
  • Steam's Fee (30.0%): -$718,912
  • Developer Revenue: $1,677,462

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Train Sim World 2020?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Train Sim World 2020, with an estimated gross revenue of $2,396,375, this results in an effective rate of 30.0%. Steam keeps approximately $718,912 and Dovetail Games receives $1,677,462.

How accurate are these revenue estimates for Train Sim World 2020?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,652,672 to $4,958,017) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $12.

What would Train Sim World 2020 earn on Epic Games Store instead?

If Train Sim World 2020 generated the same gross revenue on the Epic Games Store, Dovetail Games would keep approximately $2,228,810 - that's $551,347 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $167,565. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,677,462.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Train Sim World 2020?

According to SteamSpy data, players spend an average of 25.7 hours in Train Sim World 2020, with a median playtime of 11.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.