Terra Nil Steam key art
Terra Nil cover art

Steam revenue analysis

Terra Nil Steam Revenue & Sales Estimates

Free Lives, Clockwork Acorn · Devolver Digital

$4.5MEst. Gross Revenue

195,636 estimated sales, 88% positive reviews, and $3,182,606.45 potentially retained by the developer after Steam's platform fees.

Action88% Positive$24.99

Revenue Overview

$4.5M

Gross Revenue

$3.2M

Developer Revenue

195,636

Est. Copies Sold

$4.5M

Revenue / Year (avg. 1 yr)

$3.2MLow estimate
$4.5MBest estimate
$9.7MHigh estimate

How the revenue splits

Gross Revenue
$4,546,581
Steam Platform Fee(30.0%)
−$1,363,974
Developer Revenue
$3,182,606

Developer vs. Steam

Developer: 70.0%($3,182,606)Steam: 30.0%($1,363,974)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,363,974
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
6,987Total Reviews
6,149positive (88%)
838negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,987 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Terra Nil, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,546,581 in gross revenue into roughly $3,182,606 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Terra Nil use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,546,581

To developer

$3,182,606

To developer: 70.0%

$3,182,606

Platform fee: 30.0%

$1,363,974

Epic Games Store

Gross revenue baseline: $4,546,581

To developer

$4,120,991

To developer: 90.6%

$4,120,991

Platform fee: 9.4%

$425,590

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,546,581

To developer

$3,182,606

To developer: 70.0%

$3,182,606

Platform fee: 30.0%

$1,363,974

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Action
60%

Top 60% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Terra Nil ranks in the top 60% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.4h avg5.9h median

10.4h

Average Playtime

5.9h

Median Playtime

5.8h

Recent Activity (2 Weeks)

Terra Nil keeps players engaged for an average of 10.4 hours – solid engagement for a action game.

Current Activity56% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFree Lives, Clockwork Acorn
PublisherDevolver Digital
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players99
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Terra Nil earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Terra Nil's total gross revenue on Steam at approximately $4,546,581.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,247,558
  • Calibrated midpoint (x28): $4,546,581
  • Optimistic estimate (x60): $9,742,673

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Terra Nil sold on Steam?

With 6,987 Steam reviews and a 88% positive rating, we estimate Terra Nil has sold between 139,740 and 419,220 copies, with a best estimate of 195,636.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Free Lives, Clockwork Acorn earn from Terra Nil?

After Steam's tiered platform fee of effectively 30.0%, Free Lives, Clockwork Acorn keeps an estimated $3,182,606 from Terra Nil's gross revenue of $4,546,581.

Here's the breakdown:

  • Gross Revenue: $4,546,581
  • Steam's Fee (30.0%): -$1,363,974
  • Developer Revenue: $3,182,606

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Terra Nil?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Terra Nil, with an estimated gross revenue of $4,546,581, this results in an effective rate of 30.0%. Steam keeps approximately $1,363,974 and Free Lives, Clockwork Acorn receives $3,182,606.

How accurate are these revenue estimates for Terra Nil?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,247,558 to $9,742,673) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Terra Nil earn on Epic Games Store instead?

If Terra Nil generated the same gross revenue on the Epic Games Store, Free Lives, Clockwork Acorn would keep approximately $4,120,991 - that's $938,385 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $425,590. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,182,606.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Terra Nil?

According to SteamSpy data, players spend an average of 10.4 hours in Terra Nil, with a median playtime of 5.9 hours. This indicates solid player engagement.