Total War: ROME II - Emperor Edition Steam key art
Total War: ROME II - Emperor Edition cover art

Steam revenue analysis

Total War: ROME II - Emperor Edition Steam Revenue & Sales Estimates

CREATIVE ASSEMBLY, Feral Interactive · SEGA, Feral Interactive

$115.6MEst. Gross Revenue

2,027,979 estimated sales, 83% positive reviews, and $89,459,618.57 potentially retained by the developer after Steam's platform fees.

Action83% Positive$59.99MC 76

Revenue Overview

$115.6M

Gross Revenue

$89.5M

Developer Revenue

2,027,979

Est. Copies Sold

$115.6M

Revenue / Year (avg. 1 yr)

$100.5MLow estimate
$115.6MBest estimate
$301.5MHigh estimate

How the revenue splits

Gross Revenue
$115,574,523
Steam Platform Fee(22.6%)
−$26,114,905
Developer Revenue
$89,459,619

Developer vs. Steam

Developer: 77.4%($89,459,619)Steam: 22.6%($26,114,905)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$13,114,905

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
88,173Total Reviews
73,184positive (83%)
14,989negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    88,173 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Total War: ROME II - Emperor Edition, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.6%. That turns an estimated $115,574,523 in gross revenue into roughly $89,459,619 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

22.6%

Tiered 30 / 25 / 20%

Revenue estimates for Total War: ROME II - Emperor Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $115,574,523

To developer

$89,459,619

To developer: 77.4%

$89,459,619

Platform fee: 22.6%

$26,114,905

Epic Games Store

Gross revenue baseline: $115,574,523

To developer

$101,825,580

To developer: 88.1%

$101,825,580

Platform fee: 11.9%

$13,748,943

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $115,574,523

To developer

$80,902,166

To developer: 70.0%

$80,902,166

Platform fee: 30.0%

$34,672,357

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 3% by revenue in Action
3%

Top 3% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Total War: ROME II - Emperor Edition ranks in the top 3% of 2141 tracked action top-sellers, with estimated revenue 19× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

122.8h avg41.4h median

122.8h

Average Playtime

41.4h

Median Playtime

2.6h

Recent Activity (2 Weeks)

A median playtime of 41.4h and average of 122.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCREATIVE ASSEMBLY, Feral Interactive
PublisherSEGA, Feral Interactive
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players3,901
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam Trading CardsCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround SoundSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Total War: ROME II - Emperor Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Total War: ROME II - Emperor Edition's total gross revenue on Steam at approximately $115,574,523.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $100,499,585
  • Calibrated midpoint (x23): $115,574,523
  • Optimistic estimate (x60): $301,498,756

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Total War: ROME II - Emperor Edition sold on Steam?

With 88,173 Steam reviews and a 83% positive rating, we estimate Total War: ROME II - Emperor Edition has sold between 1,763,460 and 5,290,380 copies, with a best estimate of 2,027,979.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does CREATIVE ASSEMBLY, Feral Interactive earn from Total War: ROME II - Emperor Edition?

After Steam's tiered platform fee of effectively 22.6%, CREATIVE ASSEMBLY, Feral Interactive keeps an estimated $89,459,619 from Total War: ROME II - Emperor Edition's gross revenue of $115,574,523.

Here's the breakdown:

  • Gross Revenue: $115,574,523
  • Steam's Fee (22.6%): -$26,114,905
  • Developer Revenue: $89,459,619

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Total War: ROME II - Emperor Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Total War: ROME II - Emperor Edition, with an estimated gross revenue of $115,574,523, this results in an effective rate of 22.6%. Steam keeps approximately $26,114,905 and CREATIVE ASSEMBLY, Feral Interactive receives $89,459,619.

How accurate are these revenue estimates for Total War: ROME II - Emperor Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($100,499,585 to $301,498,756) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $57.

What would Total War: ROME II - Emperor Edition earn on Epic Games Store instead?

If Total War: ROME II - Emperor Edition generated the same gross revenue on the Epic Games Store, CREATIVE ASSEMBLY, Feral Interactive would keep approximately $101,825,580 - that's $12,365,962 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $13,748,943. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $80,902,166.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Total War: ROME II - Emperor Edition?

According to SteamSpy data, players spend an average of 122.8 hours in Total War: ROME II - Emperor Edition, with a median playtime of 41.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Total War: ROME II - Emperor Edition's Metacritic score?

Total War: ROME II - Emperor Edition has a Metacritic score of 76/100, which is considered "generally favorable" by critics. The Steam community rates the game 83% positive based on 88,173 user reviews.