Soundpad Steam key art
Soundpad cover art

Steam revenue analysis

Soundpad Steam Revenue & Sales Estimates

Leppsoft

$11.1MEst. Gross Revenue

2,474,752 estimated sales, 96% positive reviews, and $7,833,727.36 potentially retained by the developer after Steam's platform fees.

Action96% Positive$4.99

Revenue Overview

$11.1M

Gross Revenue

$7.8M

Developer Revenue

2,474,752

Est. Copies Sold

$11.1M

Revenue / Year (avg. 1 yr)

$7.9MLow estimate
$11.1MBest estimate
$23.8MHigh estimate

How the revenue splits

Gross Revenue
$11,111,636
Steam Platform Fee(29.5%)
−$3,277,909
Developer Revenue
$7,833,727

Developer vs. Steam

Developer: 70.5%($7,833,727)Steam: 29.5%($3,277,909)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$277,909
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
88,384Total Reviews
84,849positive (96%)
3,535negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    88,384 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Soundpad, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.5%. That turns an estimated $11,111,636 in gross revenue into roughly $7,833,727 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.49

List price $4.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

29.5%

Tiered 30 / 25 / 20%

Revenue estimates for Soundpad use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $11,111,636

To developer

$7,833,727

To developer: 70.5%

$7,833,727

Platform fee: 29.5%

$3,277,909

Epic Games Store

Gross revenue baseline: $11,111,636

To developer

$9,898,240

To developer: 89.1%

$9,898,240

Platform fee: 10.9%

$1,213,396

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $11,111,636

To developer

$7,778,146

To developer: 70.0%

$7,778,146

Platform fee: 30.0%

$3,333,491

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Action
32%

Top 32% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Soundpad ranks in the top 32% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

229.2h avg36.9h median

229.2h

Average Playtime

36.9h

Median Playtime

9h

Recent Activity (2 Weeks)

A median playtime of 36.9h and average of 229.2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperLeppsoft
PublisherLeppsoft
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.49
GenreAction
Peak Players15,279
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Soundpad earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Soundpad's total gross revenue on Steam at approximately $11,111,636.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,936,883
  • Calibrated midpoint (x28): $11,111,636
  • Optimistic estimate (x60): $23,810,650

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Soundpad sold on Steam?

With 88,384 Steam reviews and a 96% positive rating, we estimate Soundpad has sold between 1,767,680 and 5,303,040 copies, with a best estimate of 2,474,752.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Leppsoft earn from Soundpad?

After Steam's tiered platform fee of effectively 29.5%, Leppsoft keeps an estimated $7,833,727 from Soundpad's gross revenue of $11,111,636.

Here's the breakdown:

  • Gross Revenue: $11,111,636
  • Steam's Fee (29.5%): -$3,277,909
  • Developer Revenue: $7,833,727

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Soundpad?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Soundpad, with an estimated gross revenue of $11,111,636, this results in an effective rate of 29.5%. Steam keeps approximately $3,277,909 and Leppsoft receives $7,833,727.

How accurate are these revenue estimates for Soundpad?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,936,883 to $23,810,650) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $4.

What would Soundpad earn on Epic Games Store instead?

If Soundpad generated the same gross revenue on the Epic Games Store, Leppsoft would keep approximately $9,898,240 - that's $2,064,513 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,213,396. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,778,146.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Soundpad?

According to SteamSpy data, players spend an average of 229.2 hours in Soundpad, with a median playtime of 36.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.