Total War: ATTILA Steam key art
Total War: ATTILA cover art

Steam revenue analysis

Total War: ATTILA Steam Revenue & Sales Estimates

CREATIVE ASSEMBLY · SEGA

$29.3MEst. Gross Revenue

1,227,520 estimated sales, 82% positive reviews, and $21,448,057.60 potentially retained by the developer after Steam's platform fees.

Strategy82% Positive$44.99

Revenue Overview

$29.3M

Gross Revenue

$21.4M

Developer Revenue

1,227,520

Est. Copies Sold

$2.7M

Revenue / Year (avg. 11 yr)

$16.7MLow estimate
$29.3MBest estimate
$50.2MHigh estimate

How the revenue splits

Gross Revenue
$29,264,077
Steam Platform Fee(26.7%)
−$7,816,019
Developer Revenue
$21,448,058

Developer vs. Steam

Developer: 73.3%($21,448,058)Steam: 26.7%($7,816,019)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,816,019
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

82%positive
35,072Total Reviews
28,759positive (82%)
6,313negative (18%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    35,072 reviews and a 82% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Total War: ATTILA, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $45, we estimate a realized average sale price of $24 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.7%. That turns an estimated $29,264,077 in gross revenue into roughly $21,448,058 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.84

List price $44.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

26.7%

Tiered 30 / 25 / 20%

Revenue estimates for Total War: ATTILA use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $24 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $29,264,077

To developer

$21,448,058

To developer: 73.3%

$21,448,058

Platform fee: 26.7%

$7,816,019

Epic Games Store

Gross revenue baseline: $29,264,077

To developer

$25,872,388

To developer: 88.4%

$25,872,388

Platform fee: 11.6%

$3,391,689

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $29,264,077

To developer

$20,484,854

To developer: 70.0%

$20,484,854

Platform fee: 30.0%

$8,779,223

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 21% by revenue in Strategy
21%

Top 21% of Strategy games

by estimated revenue

0%◆ Median100%

28

Top Games Tracked

$11.6M

Median (tracked top games)

$32.7M

Mean (tracked top games)

Total War: ATTILA ranks in the top 21% of 28 tracked strategy top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

86.3h avg28.1h median

86.3h

Average Playtime

28.1h

Median Playtime

7h

Recent Activity (2 Weeks)

A median playtime of 28.1h and average of 86.3h suggest a dedicated core community playing this strategy game well beyond the typical player.

Current Activity8% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCREATIVE ASSEMBLY
PublisherSEGA
Release DateFebruary 16, 2015
Years on Market11 years
Current Price$44.99
Calibrated Avg. Selling Price$23.84
GenreStrategy
Peak Players1,422
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Total War: ATTILA earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Total War: ATTILA's total gross revenue on Steam at approximately $29,264,077.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $16,722,330
  • Calibrated midpoint (x35): $29,264,077
  • Optimistic estimate (x60): $50,166,989

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Total War: ATTILA sold on Steam?

With 35,072 Steam reviews and a 82% positive rating, we estimate Total War: ATTILA has sold between 701,440 and 2,104,320 copies, with a best estimate of 1,227,520.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does CREATIVE ASSEMBLY earn from Total War: ATTILA?

After Steam's tiered platform fee of effectively 26.7%, CREATIVE ASSEMBLY keeps an estimated $21,448,058 from Total War: ATTILA's gross revenue of $29,264,077.

Here's the breakdown:

  • Gross Revenue: $29,264,077
  • Steam's Fee (26.7%): -$7,816,019
  • Developer Revenue: $21,448,058

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Total War: ATTILA?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Total War: ATTILA, with an estimated gross revenue of $29,264,077, this results in an effective rate of 26.7%. Steam keeps approximately $7,816,019 and CREATIVE ASSEMBLY receives $21,448,058.

How accurate are these revenue estimates for Total War: ATTILA?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($16,722,330 to $50,166,989) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $24.

What would Total War: ATTILA earn on Epic Games Store instead?

If Total War: ATTILA generated the same gross revenue on the Epic Games Store, CREATIVE ASSEMBLY would keep approximately $25,872,388 - that's $4,424,330 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,391,689. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $20,484,854.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Total War: ATTILA?

According to SteamSpy data, players spend an average of 86.3 hours in Total War: ATTILA, with a median playtime of 28.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.