Command & Conquer™ Remastered Collection Steam key art
Command & Conquer™ Remastered Collection cover art

Steam revenue analysis

Command & Conquer™ Remastered Collection Steam Revenue & Sales Estimates

Petroglyph · Electronic Arts

$14.5MEst. Gross Revenue

1,054,720 estimated sales, 91% positive reviews, and $10,408,441.60 potentially retained by the developer after Steam's platform fees.

Strategy91% Positive$19.99

Revenue Overview

$14.5M

Gross Revenue

$10.4M

Developer Revenue

1,054,720

Est. Copies Sold

$2.4M

Revenue / Year (avg. 6 yr)

$9.1MLow estimate
$14.5MBest estimate
$27.3MHigh estimate

How the revenue splits

Gross Revenue
$14,544,589
Steam Platform Fee(28.4%)
−$4,136,147
Developer Revenue
$10,408,442

Developer vs. Steam

Developer: 71.6%($10,408,442)Steam: 28.4%($4,136,147)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,136,147
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
32,960Total Reviews
29,994positive (91%)
2,966negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    32,960 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Command & Conquer™ Remastered Collection, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.4%. That turns an estimated $14,544,589 in gross revenue into roughly $10,408,442 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.79

List price $19.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

28.4%

Tiered 30 / 25 / 20%

Revenue estimates for Command & Conquer™ Remastered Collection use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,544,589

To developer

$10,408,442

To developer: 71.6%

$10,408,442

Platform fee: 28.4%

$4,136,147

Epic Games Store

Gross revenue baseline: $14,544,589

To developer

$12,919,238

To developer: 88.8%

$12,919,238

Platform fee: 11.2%

$1,625,351

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,544,589

To developer

$10,181,212

To developer: 70.0%

$10,181,212

Platform fee: 30.0%

$4,363,377

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Strategy
32%

Top 32% of Strategy games

by estimated revenue

0%◆ Median100%

28

Top Games Tracked

$11.6M

Median (tracked top games)

$32.7M

Mean (tracked top games)

Command & Conquer™ Remastered Collection ranks in the top 32% of 28 tracked strategy top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.7h avg3h median

12.7h

Average Playtime

3h

Median Playtime

2.6h

Recent Activity (2 Weeks)

A median playtime of 3h and average of 12.7h suggest a dedicated core community playing this strategy game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperPetroglyph
PublisherElectronic Arts
Release DateJune 4, 2020
Years on Market6 years
Current Price$19.99
Calibrated Avg. Selling Price$13.79
GenreStrategy
Peak Players564
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Command & Conquer™ Remastered Collection earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Command & Conquer™ Remastered Collection's total gross revenue on Steam at approximately $14,544,589.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,090,368
  • Calibrated midpoint (x32): $14,544,589
  • Optimistic estimate (x60): $27,271,104

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Command & Conquer™ Remastered Collection sold on Steam?

With 32,960 Steam reviews and a 91% positive rating, we estimate Command & Conquer™ Remastered Collection has sold between 659,200 and 1,977,600 copies, with a best estimate of 1,054,720.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Petroglyph earn from Command & Conquer™ Remastered Collection?

After Steam's tiered platform fee of effectively 28.4%, Petroglyph keeps an estimated $10,408,442 from Command & Conquer™ Remastered Collection's gross revenue of $14,544,589.

Here's the breakdown:

  • Gross Revenue: $14,544,589
  • Steam's Fee (28.4%): -$4,136,147
  • Developer Revenue: $10,408,442

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Command & Conquer™ Remastered Collection?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Command & Conquer™ Remastered Collection, with an estimated gross revenue of $14,544,589, this results in an effective rate of 28.4%. Steam keeps approximately $4,136,147 and Petroglyph receives $10,408,442.

How accurate are these revenue estimates for Command & Conquer™ Remastered Collection?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,090,368 to $27,271,104) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $14.

What would Command & Conquer™ Remastered Collection earn on Epic Games Store instead?

If Command & Conquer™ Remastered Collection generated the same gross revenue on the Epic Games Store, Petroglyph would keep approximately $12,919,238 - that's $2,510,797 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,625,351. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,181,212.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Command & Conquer™ Remastered Collection?

According to SteamSpy data, players spend an average of 12.7 hours in Command & Conquer™ Remastered Collection, with a median playtime of 3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.