Tom Clancy's Ghost Recon Wildlands Steam key art
Tom Clancy's Ghost Recon Wildlands cover art

Steam revenue analysis

Tom Clancy's Ghost Recon Wildlands Steam Revenue & Sales Estimates

Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade · Ubisoft

$113.5MEst. Gross Revenue

2,414,425 estimated sales, 80% positive reviews, and $87,763,064.60 potentially retained by the developer after Steam's platform fees.

Action80% Positive$49.99

Revenue Overview

$113.5M

Gross Revenue

$87.8M

Developer Revenue

2,414,425

Est. Copies Sold

$113.5M

Revenue / Year (avg. 1 yr)

$90.8MLow estimate
$113.5MBest estimate
$272.3MHigh estimate

How the revenue splits

Gross Revenue
$113,453,831
Steam Platform Fee(22.6%)
−$25,690,766
Developer Revenue
$87,763,065

Developer vs. Steam

Developer: 77.4%($87,763,065)Steam: 22.6%($25,690,766)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$12,690,766

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
96,577Total Reviews
77,262positive (80%)
19,315negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    96,577 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tom Clancy's Ghost Recon Wildlands, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 22.6%. That turns an estimated $113,453,831 in gross revenue into roughly $87,763,065 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$46.99

List price $49.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

22.6%

Tiered 30 / 25 / 20%

Revenue estimates for Tom Clancy's Ghost Recon Wildlands use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $113,453,831

To developer

$87,763,065

To developer: 77.4%

$87,763,065

Platform fee: 22.6%

$25,690,766

Epic Games Store

Gross revenue baseline: $113,453,831

To developer

$99,959,371

To developer: 88.1%

$99,959,371

Platform fee: 11.9%

$13,494,460

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.9%.

GOG

Gross revenue baseline: $113,453,831

To developer

$79,417,682

To developer: 70.0%

$79,417,682

Platform fee: 30.0%

$34,036,149

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 3% by revenue in Action
3%

Top 3% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tom Clancy's Ghost Recon Wildlands ranks in the top 3% of 2141 tracked action top-sellers, with estimated revenue 19× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

55.3h avg23.7h median

55.3h

Average Playtime

23.7h

Median Playtime

8.8h

Recent Activity (2 Weeks)

A median playtime of 23.7h and average of 55.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity16% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$49.99
Calibrated Avg. Selling Price$46.99
GenreAction
Peak Players1,441
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerCo-opSteam AchievementsSteam Trading CardsIn-App PurchasesPartial Controller Support

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Frequently Asked Questions

How much has Tom Clancy's Ghost Recon Wildlands earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tom Clancy's Ghost Recon Wildlands's total gross revenue on Steam at approximately $113,453,831.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $90,763,065
  • Calibrated midpoint (x25): $113,453,831
  • Optimistic estimate (x60): $272,289,194

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tom Clancy's Ghost Recon Wildlands sold on Steam?

With 96,577 Steam reviews and a 80% positive rating, we estimate Tom Clancy's Ghost Recon Wildlands has sold between 1,931,540 and 5,794,620 copies, with a best estimate of 2,414,425.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade earn from Tom Clancy's Ghost Recon Wildlands?

After Steam's tiered platform fee of effectively 22.6%, Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade keeps an estimated $87,763,065 from Tom Clancy's Ghost Recon Wildlands's gross revenue of $113,453,831.

Here's the breakdown:

  • Gross Revenue: $113,453,831
  • Steam's Fee (22.6%): -$25,690,766
  • Developer Revenue: $87,763,065

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tom Clancy's Ghost Recon Wildlands?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tom Clancy's Ghost Recon Wildlands, with an estimated gross revenue of $113,453,831, this results in an effective rate of 22.6%. Steam keeps approximately $25,690,766 and Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade receives $87,763,065.

How accurate are these revenue estimates for Tom Clancy's Ghost Recon Wildlands?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($90,763,065 to $272,289,194) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $47.

What would Tom Clancy's Ghost Recon Wildlands earn on Epic Games Store instead?

If Tom Clancy's Ghost Recon Wildlands generated the same gross revenue on the Epic Games Store, Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan, Reflections, Ubisoft Belgrade would keep approximately $99,959,371 - that's $12,196,306 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $13,494,460. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $79,417,682.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tom Clancy's Ghost Recon Wildlands?

According to SteamSpy data, players spend an average of 55.3 hours in Tom Clancy's Ghost Recon Wildlands, with a median playtime of 23.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.