Brotato Steam key art
Brotato cover art

Steam revenue analysis

Brotato Steam Revenue & Sales Estimates

Blobfish

$12.3MEst. Gross Revenue

2,738,428 estimated sales, 97% positive reviews, and $8,721,656.29 potentially retained by the developer after Steam's platform fees.

Action97% Positive$3.49

Revenue Overview

$12.3M

Gross Revenue

$8.7M

Developer Revenue

2,738,428

Est. Copies Sold

$12.3M

Revenue / Year (avg. 1 yr)

$8.8MLow estimate
$12.3MBest estimate
$26.3MHigh estimate

How the revenue splits

Gross Revenue
$12,295,542
Steam Platform Fee(29.1%)
−$3,573,885
Developer Revenue
$8,721,656

Developer vs. Steam

Developer: 70.9%($8,721,656)Steam: 29.1%($3,573,885)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$573,885
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
97,801Total Reviews
94,867positive (97%)
2,934negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    97,801 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Brotato, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.1%. That turns an estimated $12,295,542 in gross revenue into roughly $8,721,656 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.49

List price $3.49

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

29.1%

Tiered 30 / 25 / 20%

Revenue estimates for Brotato use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,295,542

To developer

$8,721,656

To developer: 70.9%

$8,721,656

Platform fee: 29.1%

$3,573,885

Epic Games Store

Gross revenue baseline: $12,295,542

To developer

$10,940,077

To developer: 89.0%

$10,940,077

Platform fee: 11.0%

$1,355,465

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,295,542

To developer

$8,606,879

To developer: 70.0%

$8,606,879

Platform fee: 30.0%

$3,688,663

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Brotato ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

42.5h avg15.2h median

42.5h

Average Playtime

15.2h

Median Playtime

8.5h

Recent Activity (2 Weeks)

A median playtime of 15.2h and average of 42.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity20% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBlobfish
PublisherBlobfish
Release Date
Years on Market1 year
Current Price$3.49
Calibrated Avg. Selling Price$4.49
GenreAction
Peak Players6,389
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Brotato earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Brotato's total gross revenue on Steam at approximately $12,295,542.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,782,530
  • Calibrated midpoint (x28): $12,295,542
  • Optimistic estimate (x60): $26,347,589

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Brotato sold on Steam?

With 97,801 Steam reviews and a 97% positive rating, we estimate Brotato has sold between 1,956,020 and 5,868,060 copies, with a best estimate of 2,738,428.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Blobfish earn from Brotato?

After Steam's tiered platform fee of effectively 29.1%, Blobfish keeps an estimated $8,721,656 from Brotato's gross revenue of $12,295,542.

Here's the breakdown:

  • Gross Revenue: $12,295,542
  • Steam's Fee (29.1%): -$3,573,885
  • Developer Revenue: $8,721,656

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Brotato?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Brotato, with an estimated gross revenue of $12,295,542, this results in an effective rate of 29.1%. Steam keeps approximately $3,573,885 and Blobfish receives $8,721,656.

How accurate are these revenue estimates for Brotato?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,782,530 to $26,347,589) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $4.

What would Brotato earn on Epic Games Store instead?

If Brotato generated the same gross revenue on the Epic Games Store, Blobfish would keep approximately $10,940,077 - that's $2,218,420 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,355,465. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,606,879.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Brotato?

According to SteamSpy data, players spend an average of 42.5 hours in Brotato, with a median playtime of 15.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.