Buckshot Roulette Steam key art
Buckshot Roulette cover art

Steam revenue analysis

Buckshot Roulette Steam Revenue & Sales Estimates

Mike Klubnika · CRITICAL REFLEX

$7.2MEst. Gross Revenue

2,675,148 estimated sales, 96% positive reviews, and $5,037,303.68 potentially retained by the developer after Steam's platform fees.

Action96% Positive$2.99

Revenue Overview

$7.2M

Gross Revenue

$5M

Developer Revenue

2,675,148

Est. Copies Sold

$7.2M

Revenue / Year (avg. 1 yr)

$5.1MLow estimate
$7.2MBest estimate
$15.4MHigh estimate

How the revenue splits

Gross Revenue
$7,196,148
Steam Platform Fee(30.0%)
−$2,158,844
Developer Revenue
$5,037,304

Developer vs. Steam

Developer: 70.0%($5,037,304)Steam: 30.0%($2,158,844)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,158,844
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
95,541Total Reviews
91,719positive (96%)
3,822negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    95,541 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Buckshot Roulette, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,196,148 in gross revenue into roughly $5,037,304 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.69

List price $2.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Buckshot Roulette use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,196,148

To developer

$5,037,304

To developer: 70.0%

$5,037,304

Platform fee: 30.0%

$2,158,844

Epic Games Store

Gross revenue baseline: $7,196,148

To developer

$6,452,610

To developer: 89.7%

$6,452,610

Platform fee: 10.3%

$743,538

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,196,148

To developer

$5,037,304

To developer: 70.0%

$5,037,304

Platform fee: 30.0%

$2,158,844

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Buckshot Roulette ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.2h avg2.3h median

3.2h

Average Playtime

2.3h

Median Playtime

1.4h

Recent Activity (2 Weeks)

Buckshot Roulette keeps players engaged for an average of 3.2 hours – solid engagement for a action game.

Current Activity44% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMike Klubnika
PublisherCRITICAL REFLEX
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.69
GenreAction
Peak Players793
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerPvPOnline PvPSteam AchievementsSteam Trading CardsPartial Controller SupportSteam LeaderboardsFamily Sharing

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Frequently Asked Questions

How much has Buckshot Roulette earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Buckshot Roulette's total gross revenue on Steam at approximately $7,196,148.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,140,106
  • Calibrated midpoint (x28): $7,196,148
  • Optimistic estimate (x60): $15,420,317

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Buckshot Roulette sold on Steam?

With 95,541 Steam reviews and a 96% positive rating, we estimate Buckshot Roulette has sold between 1,910,820 and 5,732,460 copies, with a best estimate of 2,675,148.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mike Klubnika earn from Buckshot Roulette?

After Steam's tiered platform fee of effectively 30.0%, Mike Klubnika keeps an estimated $5,037,304 from Buckshot Roulette's gross revenue of $7,196,148.

Here's the breakdown:

  • Gross Revenue: $7,196,148
  • Steam's Fee (30.0%): -$2,158,844
  • Developer Revenue: $5,037,304

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Buckshot Roulette?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Buckshot Roulette, with an estimated gross revenue of $7,196,148, this results in an effective rate of 30.0%. Steam keeps approximately $2,158,844 and Mike Klubnika receives $5,037,304.

How accurate are these revenue estimates for Buckshot Roulette?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,140,106 to $15,420,317) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $3.

What would Buckshot Roulette earn on Epic Games Store instead?

If Buckshot Roulette generated the same gross revenue on the Epic Games Store, Mike Klubnika would keep approximately $6,452,610 - that's $1,415,307 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $743,538. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,037,304.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Buckshot Roulette?

According to SteamSpy data, players spend an average of 3.2 hours in Buckshot Roulette, with a median playtime of 2.3 hours. This indicates solid player engagement.