Tiny Tina's Wonderlands Steam key art
Tiny Tina's Wonderlands cover art

Steam revenue analysis

Tiny Tina's Wonderlands Steam Revenue & Sales Estimates

Gearbox Software · 2K

$26.8MEst. Gross Revenue

637,594 estimated sales, 72% positive reviews, and $19,579,429.05 potentially retained by the developer after Steam's platform fees.

Action72% Positive$59.99

Revenue Overview

$26.8M

Gross Revenue

$19.6M

Developer Revenue

637,594

Est. Copies Sold

$6.7M

Revenue / Year (avg. 4 yr)

$18.5MLow estimate
$26.8MBest estimate
$55.4MHigh estimate

How the revenue splits

Gross Revenue
$26,772,572
Steam Platform Fee(26.9%)
−$7,193,143
Developer Revenue
$19,579,429

Developer vs. Steam

Developer: 73.1%($19,579,429)Steam: 26.9%($7,193,143)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$4,193,143
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

72%positive
21,986Total Reviews
15,830positive (72%)
6,156negative (28%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,986 reviews and a 72% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tiny Tina's Wonderlands, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $42 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.9%. That turns an estimated $26,772,572 in gross revenue into roughly $19,579,429 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$41.99

List price $59.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

26.9%

Tiered 30 / 25 / 20%

Revenue estimates for Tiny Tina's Wonderlands use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $42 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $26,772,572

To developer

$19,579,429

To developer: 73.1%

$19,579,429

Platform fee: 26.9%

$7,193,143

Epic Games Store

Gross revenue baseline: $26,772,572

To developer

$23,679,863

To developer: 88.4%

$23,679,863

Platform fee: 11.6%

$3,092,709

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $26,772,572

To developer

$18,740,800

To developer: 70.0%

$18,740,800

Platform fee: 30.0%

$8,031,772

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 16% by revenue in Action
16%

Top 16% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tiny Tina's Wonderlands ranks in the top 16% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.1h avg11.5h median

22.1h

Average Playtime

11.5h

Median Playtime

5.6h

Recent Activity (2 Weeks)

Tiny Tina's Wonderlands keeps players engaged for an average of 22.1 hours – solid engagement for a action game.

Current Activity25% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGearbox Software
Publisher2K
Release DateJune 22, 2022
Years on Market4 years
Current Price$59.99
Calibrated Avg. Selling Price$41.99
GenreAction
Peak Players866
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opLAN Co-opSteam AchievementsPartial Controller SupportFamily Sharing

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Frequently Asked Questions

How much has Tiny Tina's Wonderlands earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tiny Tina's Wonderlands's total gross revenue on Steam at approximately $26,772,572.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $18,463,843
  • Calibrated midpoint (x29): $26,772,572
  • Optimistic estimate (x60): $55,391,528

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tiny Tina's Wonderlands sold on Steam?

With 21,986 Steam reviews and a 72% positive rating, we estimate Tiny Tina's Wonderlands has sold between 439,720 and 1,319,160 copies, with a best estimate of 637,594.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gearbox Software earn from Tiny Tina's Wonderlands?

After Steam's tiered platform fee of effectively 26.9%, Gearbox Software keeps an estimated $19,579,429 from Tiny Tina's Wonderlands's gross revenue of $26,772,572.

Here's the breakdown:

  • Gross Revenue: $26,772,572
  • Steam's Fee (26.9%): -$7,193,143
  • Developer Revenue: $19,579,429

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tiny Tina's Wonderlands?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tiny Tina's Wonderlands, with an estimated gross revenue of $26,772,572, this results in an effective rate of 26.9%. Steam keeps approximately $7,193,143 and Gearbox Software receives $19,579,429.

How accurate are these revenue estimates for Tiny Tina's Wonderlands?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($18,463,843 to $55,391,528) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $42.

What would Tiny Tina's Wonderlands earn on Epic Games Store instead?

If Tiny Tina's Wonderlands generated the same gross revenue on the Epic Games Store, Gearbox Software would keep approximately $23,679,863 - that's $4,100,434 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,092,709. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $18,740,800.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tiny Tina's Wonderlands?

According to SteamSpy data, players spend an average of 22.1 hours in Tiny Tina's Wonderlands, with a median playtime of 11.5 hours. This indicates solid player engagement.