Streets of Rogue Steam key art
Streets of Rogue cover art

Steam revenue analysis

Streets of Rogue Steam Revenue & Sales Estimates

Matt Dabrowski · tinyBuild

$10.2MEst. Gross Revenue

548,325 estimated sales, 96% positive reviews, and $7,145,021.31 potentially retained by the developer after Steam's platform fees.

Action96% Positive$19.99

Revenue Overview

$10.2M

Gross Revenue

$7.1M

Developer Revenue

548,325

Est. Copies Sold

$10.2M

Revenue / Year (avg. 1 yr)

$8.2MLow estimate
$10.2MBest estimate
$24.5MHigh estimate

How the revenue splits

Gross Revenue
$10,193,362
Steam Platform Fee(29.9%)
−$3,048,340
Developer Revenue
$7,145,021

Developer vs. Steam

Developer: 70.1%($7,145,021)Steam: 29.9%($3,048,340)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$48,340
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
21,933Total Reviews
21,056positive (96%)
877negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    21,933 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Streets of Rogue, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.9%. That turns an estimated $10,193,362 in gross revenue into roughly $7,145,021 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

29.9%

Tiered 30 / 25 / 20%

Revenue estimates for Streets of Rogue use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,193,362

To developer

$7,145,021

To developer: 70.1%

$7,145,021

Platform fee: 29.9%

$3,048,340

Epic Games Store

Gross revenue baseline: $10,193,362

To developer

$9,090,158

To developer: 89.2%

$9,090,158

Platform fee: 10.8%

$1,103,203

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $10,193,362

To developer

$7,135,353

To developer: 70.0%

$7,135,353

Platform fee: 30.0%

$3,058,009

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 34% by revenue in Action
34%

Top 34% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Streets of Rogue ranks in the top 34% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.7h avg4.8h median

14.7h

Average Playtime

4.8h

Median Playtime

7.1h

Recent Activity (2 Weeks)

A median playtime of 4.8h and average of 14.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity48% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMatt Dabrowski
PublishertinyBuild
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players317
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPLAN PvPShared/Split Screen PvPCo-opOnline Co-opLAN Co-opShared/Split Screen Co-opShared/Split ScreenCross-Platform MultiplayerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Streets of Rogue earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Streets of Rogue's total gross revenue on Steam at approximately $10,193,362.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,154,689
  • Calibrated midpoint (x25): $10,193,362
  • Optimistic estimate (x60): $24,464,068

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Streets of Rogue sold on Steam?

With 21,933 Steam reviews and a 96% positive rating, we estimate Streets of Rogue has sold between 438,660 and 1,315,980 copies, with a best estimate of 548,325.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Matt Dabrowski earn from Streets of Rogue?

After Steam's tiered platform fee of effectively 29.9%, Matt Dabrowski keeps an estimated $7,145,021 from Streets of Rogue's gross revenue of $10,193,362.

Here's the breakdown:

  • Gross Revenue: $10,193,362
  • Steam's Fee (29.9%): -$3,048,340
  • Developer Revenue: $7,145,021

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Streets of Rogue?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Streets of Rogue, with an estimated gross revenue of $10,193,362, this results in an effective rate of 29.9%. Steam keeps approximately $3,048,340 and Matt Dabrowski receives $7,145,021.

How accurate are these revenue estimates for Streets of Rogue?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,154,689 to $24,464,068) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $19.

What would Streets of Rogue earn on Epic Games Store instead?

If Streets of Rogue generated the same gross revenue on the Epic Games Store, Matt Dabrowski would keep approximately $9,090,158 - that's $1,945,137 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,103,203. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,135,353.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Streets of Rogue?

According to SteamSpy data, players spend an average of 14.7 hours in Streets of Rogue, with a median playtime of 4.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.