Tick Tock: A Tale for Two Steam key art
Tick Tock: A Tale for Two cover art

Steam revenue analysis

Tick Tock: A Tale for Two Steam Revenue & Sales Estimates

Other Tales Interactive

$1.9MEst. Gross Revenue

342,736 estimated sales, 86% positive reviews, and $1,307,537.84 potentially retained by the developer after Steam's platform fees.

Action86% Positive$5.99

Revenue Overview

$1.9M

Gross Revenue

$1.3M

Developer Revenue

342,736

Est. Copies Sold

$1.9M

Revenue / Year (avg. 1 yr)

$1.2MLow estimate
$1.9MBest estimate
$3.6MHigh estimate

How the revenue splits

Gross Revenue
$1,867,911
Steam Platform Fee(30.0%)
−$560,373
Developer Revenue
$1,307,538

Developer vs. Steam

Developer: 70.0%($1,307,538)Steam: 30.0%($560,373)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$560,373
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
11,056Total Reviews
9,508positive (86%)
1,548negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,056 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tick Tock: A Tale for Two, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,867,911 in gross revenue into roughly $1,307,538 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$5.45

List price $5.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tick Tock: A Tale for Two use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,867,911

To developer

$1,307,538

To developer: 70.0%

$1,307,538

Platform fee: 30.0%

$560,373

Epic Games Store

Gross revenue baseline: $1,867,911

To developer

$1,763,762

To developer: 94.4%

$1,763,762

Platform fee: 5.6%

$104,149

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.6%.

GOG

Gross revenue baseline: $1,867,911

To developer

$1,307,538

To developer: 70.0%

$1,307,538

Platform fee: 30.0%

$560,373

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 88% by revenue in Action
88%

Top 88% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tick Tock: A Tale for Two ranks in the top 88% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.6h avg2.5h median

2.6h

Average Playtime

2.5h

Median Playtime

Tick Tock: A Tale for Two keeps players engaged for an average of 2.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperOther Tales Interactive
PublisherOther Tales Interactive
Release Date
Years on Market1 year
Current Price$5.99
Calibrated Avg. Selling Price$5.45
GenreAction
Peak Players24
SteamSpy Owners500,000 .. 1,000,000

Features

Multi-playerCo-opOnline Co-opCross-Platform MultiplayerFamily Sharing

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Frequently Asked Questions

How much has Tick Tock: A Tale for Two earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tick Tock: A Tale for Two's total gross revenue on Steam at approximately $1,867,911.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,205,104
  • Calibrated midpoint (x31): $1,867,911
  • Optimistic estimate (x60): $3,615,312

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tick Tock: A Tale for Two sold on Steam?

With 11,056 Steam reviews and a 86% positive rating, we estimate Tick Tock: A Tale for Two has sold between 221,120 and 663,360 copies, with a best estimate of 342,736.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Other Tales Interactive earn from Tick Tock: A Tale for Two?

After Steam's tiered platform fee of effectively 30.0%, Other Tales Interactive keeps an estimated $1,307,538 from Tick Tock: A Tale for Two's gross revenue of $1,867,911.

Here's the breakdown:

  • Gross Revenue: $1,867,911
  • Steam's Fee (30.0%): -$560,373
  • Developer Revenue: $1,307,538

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tick Tock: A Tale for Two?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tick Tock: A Tale for Two, with an estimated gross revenue of $1,867,911, this results in an effective rate of 30.0%. Steam keeps approximately $560,373 and Other Tales Interactive receives $1,307,538.

How accurate are these revenue estimates for Tick Tock: A Tale for Two?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,205,104 to $3,615,312) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $5.

What would Tick Tock: A Tale for Two earn on Epic Games Store instead?

If Tick Tock: A Tale for Two generated the same gross revenue on the Epic Games Store, Other Tales Interactive would keep approximately $1,763,762 - that's $456,224 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $104,149. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,307,538.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tick Tock: A Tale for Two?

According to SteamSpy data, players spend an average of 2.6 hours in Tick Tock: A Tale for Two, with a median playtime of 2.5 hours. This indicates solid player engagement.