The Wandering Village Steam key art
The Wandering Village cover art

Steam revenue analysis

The Wandering Village Steam Revenue & Sales Estimates

Stray Fawn Studio · Stray Fawn Publishing, WhisperGames

$4.7MEst. Gross Revenue

167,608 estimated sales, 91% positive reviews, and $3,272,210.98 potentially retained by the developer after Steam's platform fees.

Action91% Positive$29.99

Revenue Overview

$4.7M

Gross Revenue

$3.3M

Developer Revenue

167,608

Est. Copies Sold

$4.7M

Revenue / Year (avg. 1 yr)

$3.3MLow estimate
$4.7MBest estimate
$10MHigh estimate

How the revenue splits

Gross Revenue
$4,674,587
Steam Platform Fee(30.0%)
−$1,402,376
Developer Revenue
$3,272,211

Developer vs. Steam

Developer: 70.0%($3,272,211)Steam: 30.0%($1,402,376)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,402,376
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

91%positive
5,986Total Reviews
5,447positive (91%)
539negative (9%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,986 reviews and a 91% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Wandering Village, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,674,587 in gross revenue into roughly $3,272,211 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Wandering Village use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,674,587

To developer

$3,272,211

To developer: 70.0%

$3,272,211

Platform fee: 30.0%

$1,402,376

Epic Games Store

Gross revenue baseline: $4,674,587

To developer

$4,233,637

To developer: 90.6%

$4,233,637

Platform fee: 9.4%

$440,950

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,674,587

To developer

$3,272,211

To developer: 70.0%

$3,272,211

Platform fee: 30.0%

$1,402,376

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 58% by revenue in Action
58%

Top 58% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Wandering Village ranks in the top 58% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.4h avg5.1h median

12.4h

Average Playtime

5.1h

Median Playtime

A median playtime of 5.1h and average of 12.4h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperStray Fawn Studio
PublisherStray Fawn Publishing, WhisperGames
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players164
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSteam CloudFamily Sharing

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Frequently Asked Questions

How much has The Wandering Village earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Wandering Village's total gross revenue on Steam at approximately $4,674,587.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,338,991
  • Calibrated midpoint (x28): $4,674,587
  • Optimistic estimate (x60): $10,016,972

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Wandering Village sold on Steam?

With 5,986 Steam reviews and a 91% positive rating, we estimate The Wandering Village has sold between 119,720 and 359,160 copies, with a best estimate of 167,608.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Stray Fawn Studio earn from The Wandering Village?

After Steam's tiered platform fee of effectively 30.0%, Stray Fawn Studio keeps an estimated $3,272,211 from The Wandering Village's gross revenue of $4,674,587.

Here's the breakdown:

  • Gross Revenue: $4,674,587
  • Steam's Fee (30.0%): -$1,402,376
  • Developer Revenue: $3,272,211

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Wandering Village?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Wandering Village, with an estimated gross revenue of $4,674,587, this results in an effective rate of 30.0%. Steam keeps approximately $1,402,376 and Stray Fawn Studio receives $3,272,211.

How accurate are these revenue estimates for The Wandering Village?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,338,991 to $10,016,972) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would The Wandering Village earn on Epic Games Store instead?

If The Wandering Village generated the same gross revenue on the Epic Games Store, Stray Fawn Studio would keep approximately $4,233,637 - that's $961,426 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $440,950. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,272,211.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Wandering Village?

According to SteamSpy data, players spend an average of 12.4 hours in The Wandering Village, with a median playtime of 5.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.