Anno 2205 Steam key art
Anno 2205 cover art

Steam revenue analysis

Anno 2205 Steam Revenue & Sales Estimates

Blue Byte · Ubisoft

$6.6MEst. Gross Revenue

173,797 estimated sales, 70% positive reviews, and $4,621,783.62 potentially retained by the developer after Steam's platform fees.

Action70% Positive$39.99MC 72

Revenue Overview

$6.6M

Gross Revenue

$4.6M

Developer Revenue

173,797

Est. Copies Sold

$6.6M

Revenue / Year (avg. 1 yr)

$4.6MLow estimate
$6.6MBest estimate
$13.7MHigh estimate

How the revenue splits

Gross Revenue
$6,602,548
Steam Platform Fee(30.0%)
−$1,980,764
Developer Revenue
$4,621,784

Developer vs. Steam

Developer: 70.0%($4,621,784)Steam: 30.0%($1,980,764)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,980,764
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

70%positive
5,993Total Reviews
4,195positive (70%)
1,798negative (30%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,993 reviews and a 70% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Anno 2205, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,602,548 in gross revenue into roughly $4,621,784 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Anno 2205 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,602,548

To developer

$4,621,784

To developer: 70.0%

$4,621,784

Platform fee: 30.0%

$1,980,764

Epic Games Store

Gross revenue baseline: $6,602,548

To developer

$5,930,242

To developer: 89.8%

$5,930,242

Platform fee: 10.2%

$672,306

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.2%.

GOG

Gross revenue baseline: $6,602,548

To developer

$4,621,784

To developer: 70.0%

$4,621,784

Platform fee: 30.0%

$1,980,764

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 47% by revenue in Action
47%

Top 47% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Anno 2205 ranks in the top 47% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

21.7h avg12.1h median

21.7h

Average Playtime

12.1h

Median Playtime

Anno 2205 keeps players engaged for an average of 21.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperBlue Byte
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players63
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsSteam Trading Cards

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has Anno 2205 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Anno 2205's total gross revenue on Steam at approximately $6,602,548.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,553,481
  • Calibrated midpoint (x29): $6,602,548
  • Optimistic estimate (x60): $13,660,444

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Anno 2205 sold on Steam?

With 5,993 Steam reviews and a 70% positive rating, we estimate Anno 2205 has sold between 119,860 and 359,580 copies, with a best estimate of 173,797.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Blue Byte earn from Anno 2205?

After Steam's tiered platform fee of effectively 30.0%, Blue Byte keeps an estimated $4,621,784 from Anno 2205's gross revenue of $6,602,548.

Here's the breakdown:

  • Gross Revenue: $6,602,548
  • Steam's Fee (30.0%): -$1,980,764
  • Developer Revenue: $4,621,784

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Anno 2205?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Anno 2205, with an estimated gross revenue of $6,602,548, this results in an effective rate of 30.0%. Steam keeps approximately $1,980,764 and Blue Byte receives $4,621,784.

How accurate are these revenue estimates for Anno 2205?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,553,481 to $13,660,444) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would Anno 2205 earn on Epic Games Store instead?

If Anno 2205 generated the same gross revenue on the Epic Games Store, Blue Byte would keep approximately $5,930,242 - that's $1,308,459 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $672,306. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,621,784.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Anno 2205?

According to SteamSpy data, players spend an average of 21.7 hours in Anno 2205, with a median playtime of 12.1 hours. This indicates solid player engagement.

What is Anno 2205's Metacritic score?

Anno 2205 has a Metacritic score of 72/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 70% positive based on 5,993 user reviews.