Cortex Command Steam key art
Cortex Command cover art

Steam revenue analysis

Cortex Command Steam Revenue & Sales Estimates

Data Realms · Data Realms, LLC

$3.3MEst. Gross Revenue

179,550 estimated sales, 72% positive reviews, and $2,336,484.15 potentially retained by the developer after Steam's platform fees.

Action72% Positive$19.99MC 44

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

179,550

Est. Copies Sold

$3.3M

Revenue / Year (avg. 1 yr)

$2.2MLow estimate
$3.3MBest estimate
$6.7MHigh estimate

How the revenue splits

Gross Revenue
$3,337,835
Steam Platform Fee(30.0%)
−$1,001,350
Developer Revenue
$2,336,484

Developer vs. Steam

Developer: 70.0%($2,336,484)Steam: 30.0%($1,001,350)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,001,350
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

72%positive
5,985Total Reviews
4,309positive (72%)
1,676negative (28%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,985 reviews and a 72% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cortex Command, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,337,835 in gross revenue into roughly $2,336,484 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cortex Command use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,337,835

To developer

$2,336,484

To developer: 70.0%

$2,336,484

Platform fee: 30.0%

$1,001,350

Epic Games Store

Gross revenue baseline: $3,337,835

To developer

$3,057,294

To developer: 91.6%

$3,057,294

Platform fee: 8.4%

$280,540

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.4%.

GOG

Gross revenue baseline: $3,337,835

To developer

$2,336,484

To developer: 70.0%

$2,336,484

Platform fee: 30.0%

$1,001,350

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 69% by revenue in Action
69%

Top 69% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Cortex Command ranks in the top 69% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.7h avg3.3h median

3.7h

Average Playtime

3.3h

Median Playtime

Cortex Command keeps players engaged for an average of 3.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperData Realms
PublisherData Realms, LLC
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players4
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Cortex Command earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cortex Command's total gross revenue on Steam at approximately $3,337,835.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,225,223
  • Calibrated midpoint (x30): $3,337,835
  • Optimistic estimate (x60): $6,675,669

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cortex Command sold on Steam?

With 5,985 Steam reviews and a 72% positive rating, we estimate Cortex Command has sold between 119,700 and 359,100 copies, with a best estimate of 179,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Data Realms earn from Cortex Command?

After Steam's tiered platform fee of effectively 30.0%, Data Realms keeps an estimated $2,336,484 from Cortex Command's gross revenue of $3,337,835.

Here's the breakdown:

  • Gross Revenue: $3,337,835
  • Steam's Fee (30.0%): -$1,001,350
  • Developer Revenue: $2,336,484

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cortex Command?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cortex Command, with an estimated gross revenue of $3,337,835, this results in an effective rate of 30.0%. Steam keeps approximately $1,001,350 and Data Realms receives $2,336,484.

How accurate are these revenue estimates for Cortex Command?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,225,223 to $6,675,669) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $19.

What would Cortex Command earn on Epic Games Store instead?

If Cortex Command generated the same gross revenue on the Epic Games Store, Data Realms would keep approximately $3,057,294 - that's $720,810 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $280,540. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,336,484.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cortex Command?

According to SteamSpy data, players spend an average of 3.7 hours in Cortex Command, with a median playtime of 3.3 hours. This indicates solid player engagement.

What is Cortex Command's Metacritic score?

Cortex Command has a Metacritic score of 44/100, which indicates "generally unfavorable" reviews from critics. The Steam community rates the game 72% positive based on 5,985 user reviews.