The Universim Steam key art
The Universim cover art

Steam revenue analysis

The Universim Steam Revenue & Sales Estimates

Crytivo

$7.9MEst. Gross Revenue

283,836 estimated sales, 81% positive reviews, and $5,541,330.23 potentially retained by the developer after Steam's platform fees.

Action81% Positive$14.99

Revenue Overview

$7.9M

Gross Revenue

$5.5M

Developer Revenue

283,836

Est. Copies Sold

$7.9M

Revenue / Year (avg. 1 yr)

$5.7MLow estimate
$7.9MBest estimate
$17MHigh estimate

How the revenue splits

Gross Revenue
$7,916,186
Steam Platform Fee(30.0%)
−$2,374,856
Developer Revenue
$5,541,330

Developer vs. Steam

Developer: 70.0%($5,541,330)Steam: 30.0%($2,374,856)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,374,856
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
10,137Total Reviews
8,211positive (81%)
1,926negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,137 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Universim, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,916,186 in gross revenue into roughly $5,541,330 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for The Universim use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,916,186

To developer

$5,541,330

To developer: 70.0%

$5,541,330

Platform fee: 30.0%

$2,374,856

Epic Games Store

Gross revenue baseline: $7,916,186

To developer

$7,086,244

To developer: 89.5%

$7,086,244

Platform fee: 10.5%

$829,942

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $7,916,186

To developer

$5,541,330

To developer: 70.0%

$5,541,330

Platform fee: 30.0%

$2,374,856

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Action
41%

Top 41% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Universim ranks in the top 41% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

23h avg11.9h median

23h

Average Playtime

11.9h

Median Playtime

2.5h

Recent Activity (2 Weeks)

The Universim keeps players engaged for an average of 23 hours – solid engagement for a action game.

Current Activity11% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCrytivo
PublisherCrytivo
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players87
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has The Universim earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Universim's total gross revenue on Steam at approximately $7,916,186.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,654,419
  • Calibrated midpoint (x28): $7,916,186
  • Optimistic estimate (x60): $16,963,256

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Universim sold on Steam?

With 10,137 Steam reviews and a 81% positive rating, we estimate The Universim has sold between 202,740 and 608,220 copies, with a best estimate of 283,836.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crytivo earn from The Universim?

After Steam's tiered platform fee of effectively 30.0%, Crytivo keeps an estimated $5,541,330 from The Universim's gross revenue of $7,916,186.

Here's the breakdown:

  • Gross Revenue: $7,916,186
  • Steam's Fee (30.0%): -$2,374,856
  • Developer Revenue: $5,541,330

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Universim?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Universim, with an estimated gross revenue of $7,916,186, this results in an effective rate of 30.0%. Steam keeps approximately $2,374,856 and Crytivo receives $5,541,330.

How accurate are these revenue estimates for The Universim?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,654,419 to $16,963,256) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would The Universim earn on Epic Games Store instead?

If The Universim generated the same gross revenue on the Epic Games Store, Crytivo would keep approximately $7,086,244 - that's $1,544,913 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $829,942. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,541,330.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Universim?

According to SteamSpy data, players spend an average of 23 hours in The Universim, with a median playtime of 11.9 hours. This indicates solid player engagement.