Octodad: Dadliest Catch Steam key art
Octodad: Dadliest Catch cover art

Steam revenue analysis

Octodad: Dadliest Catch Steam Revenue & Sales Estimates

Young Horses

$4MEst. Gross Revenue

294,495 estimated sales, 94% positive reviews, and $2,811,838.26 potentially retained by the developer after Steam's platform fees.

Action94% Positive$14.99MC 69

Revenue Overview

$4M

Gross Revenue

$2.8M

Developer Revenue

294,495

Est. Copies Sold

$4M

Revenue / Year (avg. 1 yr)

$2.8MLow estimate
$4MBest estimate
$8.3MHigh estimate

How the revenue splits

Gross Revenue
$4,016,912
Steam Platform Fee(30.0%)
−$1,205,074
Developer Revenue
$2,811,838

Developer vs. Steam

Developer: 70.0%($2,811,838)Steam: 30.0%($1,205,074)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,205,074
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
10,155Total Reviews
9,546positive (94%)
609negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    10,155 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Octodad: Dadliest Catch, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,016,912 in gross revenue into roughly $2,811,838 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Octodad: Dadliest Catch use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,016,912

To developer

$2,811,838

To developer: 70.0%

$2,811,838

Platform fee: 30.0%

$1,205,074

Epic Games Store

Gross revenue baseline: $4,016,912

To developer

$3,654,882

To developer: 91.0%

$3,654,882

Platform fee: 9.0%

$362,029

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.0%.

GOG

Gross revenue baseline: $4,016,912

To developer

$2,811,838

To developer: 70.0%

$2,811,838

Platform fee: 30.0%

$1,205,074

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 63% by revenue in Action
63%

Top 63% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Octodad: Dadliest Catch ranks in the top 63% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.3h avg2.3h median

4.3h

Average Playtime

2.3h

Median Playtime

Octodad: Dadliest Catch keeps players engaged for an average of 4.3 hours – solid engagement for a action game.

Game Details

Dataset updated: June 11, 2026

DeveloperYoung Horses
PublisherYoung Horses
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players18
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Octodad: Dadliest Catch earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Octodad: Dadliest Catch's total gross revenue on Steam at approximately $4,016,912.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,770,284
  • Calibrated midpoint (x29): $4,016,912
  • Optimistic estimate (x60): $8,310,852

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Octodad: Dadliest Catch sold on Steam?

With 10,155 Steam reviews and a 94% positive rating, we estimate Octodad: Dadliest Catch has sold between 203,100 and 609,300 copies, with a best estimate of 294,495.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Young Horses earn from Octodad: Dadliest Catch?

After Steam's tiered platform fee of effectively 30.0%, Young Horses keeps an estimated $2,811,838 from Octodad: Dadliest Catch's gross revenue of $4,016,912.

Here's the breakdown:

  • Gross Revenue: $4,016,912
  • Steam's Fee (30.0%): -$1,205,074
  • Developer Revenue: $2,811,838

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Octodad: Dadliest Catch?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Octodad: Dadliest Catch, with an estimated gross revenue of $4,016,912, this results in an effective rate of 30.0%. Steam keeps approximately $1,205,074 and Young Horses receives $2,811,838.

How accurate are these revenue estimates for Octodad: Dadliest Catch?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,770,284 to $8,310,852) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Octodad: Dadliest Catch earn on Epic Games Store instead?

If Octodad: Dadliest Catch generated the same gross revenue on the Epic Games Store, Young Horses would keep approximately $3,654,882 - that's $843,044 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $362,029. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,811,838.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Octodad: Dadliest Catch?

According to SteamSpy data, players spend an average of 4.3 hours in Octodad: Dadliest Catch, with a median playtime of 2.3 hours. This indicates solid player engagement.

What is Octodad: Dadliest Catch's Metacritic score?

Octodad: Dadliest Catch has a Metacritic score of 69/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 94% positive based on 10,155 user reviews.