The Hungry Lamb: Traveling in the Late Ming Dynasty Steam key art
The Hungry Lamb: Traveling in the Late Ming Dynasty cover art

Steam revenue analysis

The Hungry Lamb: Traveling in the Late Ming Dynasty Steam Revenue & Sales Estimates

零创游戏(ZerocreationGame) · 零创游戏(ZerocreationGame), 2P Games

$13.3MEst. Gross Revenue

1,477,840 estimated sales, 96% positive reviews, and $9,464,336.20 potentially retained by the developer after Steam's platform fees.

Action96% Positive$6.49

Revenue Overview

$13.3M

Gross Revenue

$9.5M

Developer Revenue

1,477,840

Est. Copies Sold

$13.3M

Revenue / Year (avg. 1 yr)

$9.5MLow estimate
$13.3MBest estimate
$28.5MHigh estimate

How the revenue splits

Gross Revenue
$13,285,782
Steam Platform Fee(28.8%)
−$3,821,445
Developer Revenue
$9,464,336

Developer vs. Steam

Developer: 71.2%($9,464,336)Steam: 28.8%($3,821,445)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$821,445
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
52,780Total Reviews
50,669positive (96%)
2,111negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    52,780 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Hungry Lamb: Traveling in the Late Ming Dynasty, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $6, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.8%. That turns an estimated $13,285,782 in gross revenue into roughly $9,464,336 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$8.99

List price $6.49

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

28.8%

Tiered 30 / 25 / 20%

Revenue estimates for The Hungry Lamb: Traveling in the Late Ming Dynasty use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $13,285,782

To developer

$9,464,336

To developer: 71.2%

$9,464,336

Platform fee: 28.8%

$3,821,445

Epic Games Store

Gross revenue baseline: $13,285,782

To developer

$11,811,488

To developer: 88.9%

$11,811,488

Platform fee: 11.1%

$1,474,294

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.1%.

GOG

Gross revenue baseline: $13,285,782

To developer

$9,300,047

To developer: 70.0%

$9,300,047

Platform fee: 30.0%

$3,985,734

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 28% by revenue in Action
28%

Top 28% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Hungry Lamb: Traveling in the Late Ming Dynasty ranks in the top 28% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.9h avg6.4h median

6.9h

Average Playtime

6.4h

Median Playtime

5.1h

Recent Activity (2 Weeks)

The Hungry Lamb: Traveling in the Late Ming Dynasty keeps players engaged for an average of 6.9 hours – solid engagement for a action game.

Current Activity74% still active

Game Details

Dataset updated: April 18, 2026

Developer零创游戏(ZerocreationGame)
Publisher零创游戏(ZerocreationGame), 2P Games
Release Date
Years on Market1 year
Current Price$6.49
Calibrated Avg. Selling Price$8.99
GenreAction
Peak Players181
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has The Hungry Lamb: Traveling in the Late Ming Dynasty earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Hungry Lamb: Traveling in the Late Ming Dynasty's total gross revenue on Steam at approximately $13,285,782.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,489,844
  • Calibrated midpoint (x28): $13,285,782
  • Optimistic estimate (x60): $28,469,532

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Hungry Lamb: Traveling in the Late Ming Dynasty sold on Steam?

With 52,780 Steam reviews and a 96% positive rating, we estimate The Hungry Lamb: Traveling in the Late Ming Dynasty has sold between 1,055,600 and 3,166,800 copies, with a best estimate of 1,477,840.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does 零创游戏(ZerocreationGame) earn from The Hungry Lamb: Traveling in the Late Ming Dynasty?

After Steam's tiered platform fee of effectively 28.8%, 零创游戏(ZerocreationGame) keeps an estimated $9,464,336 from The Hungry Lamb: Traveling in the Late Ming Dynasty's gross revenue of $13,285,782.

Here's the breakdown:

  • Gross Revenue: $13,285,782
  • Steam's Fee (28.8%): -$3,821,445
  • Developer Revenue: $9,464,336

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Hungry Lamb: Traveling in the Late Ming Dynasty?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Hungry Lamb: Traveling in the Late Ming Dynasty, with an estimated gross revenue of $13,285,782, this results in an effective rate of 28.8%. Steam keeps approximately $3,821,445 and 零创游戏(ZerocreationGame) receives $9,464,336.

How accurate are these revenue estimates for The Hungry Lamb: Traveling in the Late Ming Dynasty?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,489,844 to $28,469,532) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $9.

What would The Hungry Lamb: Traveling in the Late Ming Dynasty earn on Epic Games Store instead?

If The Hungry Lamb: Traveling in the Late Ming Dynasty generated the same gross revenue on the Epic Games Store, 零创游戏(ZerocreationGame) would keep approximately $11,811,488 - that's $2,347,152 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,474,294. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,300,047.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Hungry Lamb: Traveling in the Late Ming Dynasty?

According to SteamSpy data, players spend an average of 6.9 hours in The Hungry Lamb: Traveling in the Late Ming Dynasty, with a median playtime of 6.4 hours. This indicates solid player engagement.