Lies of P Steam key art
Lies of P cover art

Steam revenue analysis

Lies of P Steam Revenue & Sales Estimates

NEOWIZ

$68.8MEst. Gross Revenue

1,207,155 estimated sales, 92% positive reviews, and $52,036,610.76 potentially retained by the developer after Steam's platform fees.

Action92% Positive$59.99

Revenue Overview

$68.8M

Gross Revenue

$52M

Developer Revenue

1,207,155

Est. Copies Sold

$68.8M

Revenue / Year (avg. 1 yr)

$59.8MLow estimate
$68.8MBest estimate
$179.5MHigh estimate

How the revenue splits

Gross Revenue
$68,795,763
Steam Platform Fee(24.4%)
−$16,759,153
Developer Revenue
$52,036,611

Developer vs. Steam

Developer: 75.6%($52,036,611)Steam: 24.4%($16,759,153)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$3,759,153

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
52,485Total Reviews
48,286positive (92%)
4,199negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    52,485 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Lies of P, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.4%. That turns an estimated $68,795,763 in gross revenue into roughly $52,036,611 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

24.4%

Tiered 30 / 25 / 20%

Revenue estimates for Lies of P use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $68,795,763

To developer

$52,036,611

To developer: 75.6%

$52,036,611

Platform fee: 24.4%

$16,759,153

Epic Games Store

Gross revenue baseline: $68,795,763

To developer

$60,660,272

To developer: 88.2%

$60,660,272

Platform fee: 11.8%

$8,135,492

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $68,795,763

To developer

$48,157,034

To developer: 70.0%

$48,157,034

Platform fee: 30.0%

$20,638,729

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 6% by revenue in Action
6%

Top 6% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Lies of P ranks in the top 6% of 2141 tracked action top-sellers, with estimated revenue 11× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

30.6h avg21.4h median

30.6h

Average Playtime

21.4h

Median Playtime

2.9h

Recent Activity (2 Weeks)

Lies of P keeps players engaged for an average of 30.6 hours – solid engagement for a action game.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNEOWIZ
PublisherNEOWIZ
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players1,363
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Lies of P earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Lies of P's total gross revenue on Steam at approximately $68,795,763.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $59,822,403
  • Calibrated midpoint (x23): $68,795,763
  • Optimistic estimate (x60): $179,467,209

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Lies of P sold on Steam?

With 52,485 Steam reviews and a 92% positive rating, we estimate Lies of P has sold between 1,049,700 and 3,149,100 copies, with a best estimate of 1,207,155.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does NEOWIZ earn from Lies of P?

After Steam's tiered platform fee of effectively 24.4%, NEOWIZ keeps an estimated $52,036,611 from Lies of P's gross revenue of $68,795,763.

Here's the breakdown:

  • Gross Revenue: $68,795,763
  • Steam's Fee (24.4%): -$16,759,153
  • Developer Revenue: $52,036,611

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Lies of P?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Lies of P, with an estimated gross revenue of $68,795,763, this results in an effective rate of 24.4%. Steam keeps approximately $16,759,153 and NEOWIZ receives $52,036,611.

How accurate are these revenue estimates for Lies of P?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($59,822,403 to $179,467,209) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $57.

What would Lies of P earn on Epic Games Store instead?

If Lies of P generated the same gross revenue on the Epic Games Store, NEOWIZ would keep approximately $60,660,272 - that's $8,623,661 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $8,135,492. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $48,157,034.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Lies of P?

According to SteamSpy data, players spend an average of 30.6 hours in Lies of P, with a median playtime of 21.4 hours. This indicates solid player engagement.