Stormworks: Build and Rescue Steam key art
Stormworks: Build and Rescue cover art

Steam revenue analysis

Stormworks: Build and Rescue Steam Revenue & Sales Estimates

Geometa

$31.6MEst. Gross Revenue

1,376,492 estimated sales, 90% positive reviews, and $23,234,163.31 potentially retained by the developer after Steam's platform fees.

Action90% Positive$24.99

Revenue Overview

$31.6M

Gross Revenue

$23.2M

Developer Revenue

1,376,492

Est. Copies Sold

$31.6M

Revenue / Year (avg. 1 yr)

$24.3MLow estimate
$31.6MBest estimate
$73MHigh estimate

How the revenue splits

Gross Revenue
$31,645,551
Steam Platform Fee(26.6%)
−$8,411,388
Developer Revenue
$23,234,163

Developer vs. Steam

Developer: 73.4%($23,234,163)Steam: 26.6%($8,411,388)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,411,388
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
52,942Total Reviews
47,648positive (90%)
5,294negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    52,942 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Stormworks: Build and Rescue, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.6%. That turns an estimated $31,645,551 in gross revenue into roughly $23,234,163 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$22.99

List price $24.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

26.6%

Tiered 30 / 25 / 20%

Revenue estimates for Stormworks: Build and Rescue use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $31,645,551

To developer

$23,234,163

To developer: 73.4%

$23,234,163

Platform fee: 26.6%

$8,411,388

Epic Games Store

Gross revenue baseline: $31,645,551

To developer

$27,968,085

To developer: 88.4%

$27,968,085

Platform fee: 11.6%

$3,677,466

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $31,645,551

To developer

$22,151,886

To developer: 70.0%

$22,151,886

Platform fee: 30.0%

$9,493,665

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 14% by revenue in Action
14%

Top 14% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Stormworks: Build and Rescue ranks in the top 14% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

185.8h avg46h median

185.8h

Average Playtime

46h

Median Playtime

3.8h

Recent Activity (2 Weeks)

A median playtime of 46h and average of 185.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGeometa
PublisherGeometa
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$22.99
GenreAction
Peak Players1,488
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Stormworks: Build and Rescue earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Stormworks: Build and Rescue's total gross revenue on Steam at approximately $31,645,551.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $24,342,732
  • Calibrated midpoint (x26): $31,645,551
  • Optimistic estimate (x60): $73,028,195

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Stormworks: Build and Rescue sold on Steam?

With 52,942 Steam reviews and a 90% positive rating, we estimate Stormworks: Build and Rescue has sold between 1,058,840 and 3,176,520 copies, with a best estimate of 1,376,492.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Geometa earn from Stormworks: Build and Rescue?

After Steam's tiered platform fee of effectively 26.6%, Geometa keeps an estimated $23,234,163 from Stormworks: Build and Rescue's gross revenue of $31,645,551.

Here's the breakdown:

  • Gross Revenue: $31,645,551
  • Steam's Fee (26.6%): -$8,411,388
  • Developer Revenue: $23,234,163

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Stormworks: Build and Rescue?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Stormworks: Build and Rescue, with an estimated gross revenue of $31,645,551, this results in an effective rate of 26.6%. Steam keeps approximately $8,411,388 and Geometa receives $23,234,163.

How accurate are these revenue estimates for Stormworks: Build and Rescue?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($24,342,732 to $73,028,195) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $23.

What would Stormworks: Build and Rescue earn on Epic Games Store instead?

If Stormworks: Build and Rescue generated the same gross revenue on the Epic Games Store, Geometa would keep approximately $27,968,085 - that's $4,733,922 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,677,466. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $22,151,886.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Stormworks: Build and Rescue?

According to SteamSpy data, players spend an average of 185.8 hours in Stormworks: Build and Rescue, with a median playtime of 46 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.