The Binding of Isaac: Rebirth Steam key art
The Binding of Isaac: Rebirth cover art

Steam revenue analysis

The Binding of Isaac: Rebirth Steam Revenue & Sales Estimates

Nicalis, Inc.

$73.1MEst. Gross Revenue

11,332,860 estimated sales, 97% positive reviews, and $55,477,557.60 potentially retained by the developer after Steam's platform fees.

Action97% Positive$14.99

Revenue Overview

$73.1M

Gross Revenue

$55.5M

Developer Revenue

11,332,860

Est. Copies Sold

$6.1M

Revenue / Year (avg. 12 yr)

$44.3MLow estimate
$73.1MBest estimate
$132.9MHigh estimate

How the revenue splits

Gross Revenue
$73,096,947
Steam Platform Fee(24.1%)
−$17,619,389
Developer Revenue
$55,477,558

Developer vs. Steam

Developer: 75.9%($55,477,558)Steam: 24.1%($17,619,389)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$4,619,389

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
343,420Total Reviews
333,117positive (97%)
10,303negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    343,420 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For The Binding of Isaac: Rebirth, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $6 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 24.1%. That turns an estimated $73,096,947 in gross revenue into roughly $55,477,558 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$6.45

List price $14.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

24.1%

Tiered 30 / 25 / 20%

Revenue estimates for The Binding of Isaac: Rebirth use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $6 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $73,096,947

To developer

$55,477,558

To developer: 75.9%

$55,477,558

Platform fee: 24.1%

$17,619,389

Epic Games Store

Gross revenue baseline: $73,096,947

To developer

$64,445,313

To developer: 88.2%

$64,445,313

Platform fee: 11.8%

$8,651,634

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $73,096,947

To developer

$51,167,863

To developer: 70.0%

$51,167,863

Platform fee: 30.0%

$21,929,084

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 6% by revenue in Action
6%

Top 6% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

The Binding of Isaac: Rebirth ranks in the top 6% of 2141 tracked action top-sellers, with estimated revenue 12× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

211.1h avg66.7h median

211.1h

Average Playtime

66.7h

Median Playtime

8h

Recent Activity (2 Weeks)

A median playtime of 66.7h and average of 211.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperNicalis, Inc.
PublisherNicalis, Inc.
Release DateNovember 3, 2014
Years on Market12 years
Current Price$14.99
Calibrated Avg. Selling Price$6.45
GenreAction
Peak Players14,904
SteamSpy Owners5,000,000 .. 10,000,000

Features

Single-playerMulti-playerShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has The Binding of Isaac: Rebirth earned on Steam?

Based on our analysis using the Boxleiter method, we estimate The Binding of Isaac: Rebirth's total gross revenue on Steam at approximately $73,096,947.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $44,301,180
  • Calibrated midpoint (x33): $73,096,947
  • Optimistic estimate (x60): $132,903,540

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has The Binding of Isaac: Rebirth sold on Steam?

With 343,420 Steam reviews and a 97% positive rating, we estimate The Binding of Isaac: Rebirth has sold between 6,868,400 and 20,605,200 copies, with a best estimate of 11,332,860.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Nicalis, Inc. earn from The Binding of Isaac: Rebirth?

After Steam's tiered platform fee of effectively 24.1%, Nicalis, Inc. keeps an estimated $55,477,558 from The Binding of Isaac: Rebirth's gross revenue of $73,096,947.

Here's the breakdown:

  • Gross Revenue: $73,096,947
  • Steam's Fee (24.1%): -$17,619,389
  • Developer Revenue: $55,477,558

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from The Binding of Isaac: Rebirth?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For The Binding of Isaac: Rebirth, with an estimated gross revenue of $73,096,947, this results in an effective rate of 24.1%. Steam keeps approximately $17,619,389 and Nicalis, Inc. receives $55,477,558.

How accurate are these revenue estimates for The Binding of Isaac: Rebirth?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($44,301,180 to $132,903,540) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $6.

What would The Binding of Isaac: Rebirth earn on Epic Games Store instead?

If The Binding of Isaac: Rebirth generated the same gross revenue on the Epic Games Store, Nicalis, Inc. would keep approximately $64,445,313 - that's $8,967,756 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $8,651,634. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $51,167,863.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in The Binding of Isaac: Rebirth?

According to SteamSpy data, players spend an average of 211.1 hours in The Binding of Isaac: Rebirth, with a median playtime of 66.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.