Tetris® Effect: Connected Steam key art
Tetris® Effect: Connected cover art

Steam revenue analysis

Tetris® Effect: Connected Steam Revenue & Sales Estimates

Monstars Inc. · Enhance

$7.3MEst. Gross Revenue

261,756 estimated sales, 95% positive reviews, and $5,128,585.31 potentially retained by the developer after Steam's platform fees.

Casual95% Positive$39.99

Revenue Overview

$7.3M

Gross Revenue

$5.1M

Developer Revenue

261,756

Est. Copies Sold

$1.5M

Revenue / Year (avg. 5 yr)

$4.4MLow estimate
$7.3MBest estimate
$13.3MHigh estimate

How the revenue splits

Gross Revenue
$7,326,550
Steam Platform Fee(30.0%)
−$2,197,965
Developer Revenue
$5,128,585

Developer vs. Steam

Developer: 70.0%($5,128,585)Steam: 30.0%($2,197,965)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,197,965
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
7,932Total Reviews
7,535positive (95%)
397negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,932 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tetris® Effect: Connected, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,326,550 in gross revenue into roughly $5,128,585 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.99

List price $39.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tetris® Effect: Connected use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,326,550

To developer

$5,128,585

To developer: 70.0%

$5,128,585

Platform fee: 30.0%

$2,197,965

Epic Games Store

Gross revenue baseline: $7,326,550

To developer

$6,567,364

To developer: 89.6%

$6,567,364

Platform fee: 10.4%

$759,186

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,326,550

To developer

$5,128,585

To developer: 70.0%

$5,128,585

Platform fee: 30.0%

$2,197,965

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Casual
37%

Top 37% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Tetris® Effect: Connected ranks in the top 37% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.3h avg4.5h median

16.3h

Average Playtime

4.5h

Median Playtime

9h

Recent Activity (2 Weeks)

A median playtime of 4.5h and average of 16.3h suggest a dedicated core community playing this casual game well beyond the typical player.

Current Activity55% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMonstars Inc.
PublisherEnhance
Release DateAugust 16, 2021
Years on Market5 years
Current Price$39.99
Calibrated Avg. Selling Price$27.99
GenreCasual
Peak Players99
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Tetris® Effect: Connected earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tetris® Effect: Connected's total gross revenue on Steam at approximately $7,326,550.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,440,334
  • Calibrated midpoint (x33): $7,326,550
  • Optimistic estimate (x60): $13,321,001

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tetris® Effect: Connected sold on Steam?

With 7,932 Steam reviews and a 95% positive rating, we estimate Tetris® Effect: Connected has sold between 158,640 and 475,920 copies, with a best estimate of 261,756.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Monstars Inc. earn from Tetris® Effect: Connected?

After Steam's tiered platform fee of effectively 30.0%, Monstars Inc. keeps an estimated $5,128,585 from Tetris® Effect: Connected's gross revenue of $7,326,550.

Here's the breakdown:

  • Gross Revenue: $7,326,550
  • Steam's Fee (30.0%): -$2,197,965
  • Developer Revenue: $5,128,585

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tetris® Effect: Connected?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tetris® Effect: Connected, with an estimated gross revenue of $7,326,550, this results in an effective rate of 30.0%. Steam keeps approximately $2,197,965 and Monstars Inc. receives $5,128,585.

How accurate are these revenue estimates for Tetris® Effect: Connected?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,440,334 to $13,321,001) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $28.

What would Tetris® Effect: Connected earn on Epic Games Store instead?

If Tetris® Effect: Connected generated the same gross revenue on the Epic Games Store, Monstars Inc. would keep approximately $6,567,364 - that's $1,438,779 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $759,186. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,128,585.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tetris® Effect: Connected?

According to SteamSpy data, players spend an average of 16.3 hours in Tetris® Effect: Connected, with a median playtime of 4.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.