Tempest Rising Steam key art
Tempest Rising cover art

Steam revenue analysis

Tempest Rising Steam Revenue & Sales Estimates

Slipgate Ironworks™ · 3D Realms, Knights Peak, Saber Interactive

$7.2MEst. Gross Revenue

190,161 estimated sales, 89% positive reviews, and $5,056,951.47 potentially retained by the developer after Steam's platform fees.

Action89% Positive$39.99

Revenue Overview

$7.2M

Gross Revenue

$5.1M

Developer Revenue

190,161

Est. Copies Sold

$7.2M

Revenue / Year (avg. 1 yr)

$5.4MLow estimate
$7.2MBest estimate
$16.1MHigh estimate

How the revenue splits

Gross Revenue
$7,224,216
Steam Platform Fee(30.0%)
−$2,167,265
Developer Revenue
$5,056,951

Developer vs. Steam

Developer: 70.0%($5,056,951)Steam: 30.0%($2,167,265)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,167,265
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
7,043Total Reviews
6,268positive (89%)
775negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,043 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Tempest Rising, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,224,216 in gross revenue into roughly $5,056,951 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Tempest Rising use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,224,216

To developer

$5,056,951

To developer: 70.0%

$5,056,951

Platform fee: 30.0%

$2,167,265

Epic Games Store

Gross revenue baseline: $7,224,216

To developer

$6,477,310

To developer: 89.7%

$6,477,310

Platform fee: 10.3%

$746,906

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,224,216

To developer

$5,056,951

To developer: 70.0%

$5,056,951

Platform fee: 30.0%

$2,167,265

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Tempest Rising ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.8h avg6.7h median

13.8h

Average Playtime

6.7h

Median Playtime

1.2h

Recent Activity (2 Weeks)

A median playtime of 6.7h and average of 13.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSlipgate Ironworks™
Publisher3D Realms, Knights Peak, Saber Interactive
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players528
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Tempest Rising earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Tempest Rising's total gross revenue on Steam at approximately $7,224,216.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,351,271
  • Calibrated midpoint (x27): $7,224,216
  • Optimistic estimate (x60): $16,053,814

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Tempest Rising sold on Steam?

With 7,043 Steam reviews and a 89% positive rating, we estimate Tempest Rising has sold between 140,860 and 422,580 copies, with a best estimate of 190,161.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Slipgate Ironworks™ earn from Tempest Rising?

After Steam's tiered platform fee of effectively 30.0%, Slipgate Ironworks™ keeps an estimated $5,056,951 from Tempest Rising's gross revenue of $7,224,216.

Here's the breakdown:

  • Gross Revenue: $7,224,216
  • Steam's Fee (30.0%): -$2,167,265
  • Developer Revenue: $5,056,951

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Tempest Rising?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Tempest Rising, with an estimated gross revenue of $7,224,216, this results in an effective rate of 30.0%. Steam keeps approximately $2,167,265 and Slipgate Ironworks™ receives $5,056,951.

How accurate are these revenue estimates for Tempest Rising?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,351,271 to $16,053,814) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $38.

What would Tempest Rising earn on Epic Games Store instead?

If Tempest Rising generated the same gross revenue on the Epic Games Store, Slipgate Ironworks™ would keep approximately $6,477,310 - that's $1,420,359 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $746,906. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,056,951.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Tempest Rising?

According to SteamSpy data, players spend an average of 13.8 hours in Tempest Rising, with a median playtime of 6.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.