No One Survived Steam key art
No One Survived cover art

Steam revenue analysis

No One Survived Steam Revenue & Sales Estimates

Cat Play Studio

$3.3MEst. Gross Revenue

211,320 estimated sales, 66% positive reviews, and $2,337,199.20 potentially retained by the developer after Steam's platform fees.

Action66% Positive$16.99

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

211,320

Est. Copies Sold

$3.3M

Revenue / Year (avg. 1 yr)

$2.2MLow estimate
$3.3MBest estimate
$6.7MHigh estimate

How the revenue splits

Gross Revenue
$3,338,856
Steam Platform Fee(30.0%)
−$1,001,657
Developer Revenue
$2,337,199

Developer vs. Steam

Developer: 70.0%($2,337,199)Steam: 30.0%($1,001,657)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,001,657
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

66%positive
7,044Total Reviews
4,649positive (66%)
2,395negative (34%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,044 reviews and a 66% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For No One Survived, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $17, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,338,856 in gross revenue into roughly $2,337,199 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$15.80

List price $16.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for No One Survived use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,338,856

To developer

$2,337,199

To developer: 70.0%

$2,337,199

Platform fee: 30.0%

$1,001,657

Epic Games Store

Gross revenue baseline: $3,338,856

To developer

$3,058,193

To developer: 91.6%

$3,058,193

Platform fee: 8.4%

$280,663

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.4%.

GOG

Gross revenue baseline: $3,338,856

To developer

$2,337,199

To developer: 70.0%

$2,337,199

Platform fee: 30.0%

$1,001,657

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 69% by revenue in Action
69%

Top 69% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

No One Survived ranks in the top 69% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.2h avg5.1h median

22.2h

Average Playtime

5.1h

Median Playtime

A median playtime of 5.1h and average of 22.2h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperCat Play Studio
PublisherCat Play Studio
Release Date
Years on Market1 year
Current Price$16.99
Calibrated Avg. Selling Price$15.80
GenreAction
Peak Players175
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has No One Survived earned on Steam?

Based on our analysis using the Boxleiter method, we estimate No One Survived's total gross revenue on Steam at approximately $3,338,856.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,225,904
  • Calibrated midpoint (x30): $3,338,856
  • Optimistic estimate (x60): $6,677,712

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has No One Survived sold on Steam?

With 7,044 Steam reviews and a 66% positive rating, we estimate No One Survived has sold between 140,880 and 422,640 copies, with a best estimate of 211,320.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Cat Play Studio earn from No One Survived?

After Steam's tiered platform fee of effectively 30.0%, Cat Play Studio keeps an estimated $2,337,199 from No One Survived's gross revenue of $3,338,856.

Here's the breakdown:

  • Gross Revenue: $3,338,856
  • Steam's Fee (30.0%): -$1,001,657
  • Developer Revenue: $2,337,199

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from No One Survived?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For No One Survived, with an estimated gross revenue of $3,338,856, this results in an effective rate of 30.0%. Steam keeps approximately $1,001,657 and Cat Play Studio receives $2,337,199.

How accurate are these revenue estimates for No One Survived?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,225,904 to $6,677,712) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $16.

What would No One Survived earn on Epic Games Store instead?

If No One Survived generated the same gross revenue on the Epic Games Store, Cat Play Studio would keep approximately $3,058,193 - that's $720,994 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $280,663. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,337,199.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in No One Survived?

According to SteamSpy data, players spend an average of 22.2 hours in No One Survived, with a median playtime of 5.1 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.