Mad Games Tycoon 2 Steam key art
Mad Games Tycoon 2 cover art

Steam revenue analysis

Mad Games Tycoon 2 Steam Revenue & Sales Estimates

Eggcode

$4.6MEst. Gross Revenue

197,148 estimated sales, 94% positive reviews, and $3,207,203.66 potentially retained by the developer after Steam's platform fees.

Action94% Positive$24.99

Revenue Overview

$4.6M

Gross Revenue

$3.2M

Developer Revenue

197,148

Est. Copies Sold

$4.6M

Revenue / Year (avg. 1 yr)

$3.3MLow estimate
$4.6MBest estimate
$9.8MHigh estimate

How the revenue splits

Gross Revenue
$4,581,720
Steam Platform Fee(30.0%)
−$1,374,516
Developer Revenue
$3,207,204

Developer vs. Steam

Developer: 70.0%($3,207,204)Steam: 30.0%($1,374,516)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,374,516
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
7,041Total Reviews
6,619positive (94%)
422negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,041 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Mad Games Tycoon 2, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,581,720 in gross revenue into roughly $3,207,204 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Mad Games Tycoon 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,581,720

To developer

$3,207,204

To developer: 70.0%

$3,207,204

Platform fee: 30.0%

$1,374,516

Epic Games Store

Gross revenue baseline: $4,581,720

To developer

$4,151,913

To developer: 90.6%

$4,151,913

Platform fee: 9.4%

$429,806

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,581,720

To developer

$3,207,204

To developer: 70.0%

$3,207,204

Platform fee: 30.0%

$1,374,516

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 59% by revenue in Action
59%

Top 59% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Mad Games Tycoon 2 ranks in the top 59% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

56.4h avg24.7h median

56.4h

Average Playtime

24.7h

Median Playtime

0.2h

Recent Activity (2 Weeks)

A median playtime of 24.7h and average of 56.4h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperEggcode
PublisherEggcode
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players124
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Mad Games Tycoon 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Mad Games Tycoon 2's total gross revenue on Steam at approximately $4,581,720.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,272,657
  • Calibrated midpoint (x28): $4,581,720
  • Optimistic estimate (x60): $9,817,970

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Mad Games Tycoon 2 sold on Steam?

With 7,041 Steam reviews and a 94% positive rating, we estimate Mad Games Tycoon 2 has sold between 140,820 and 422,460 copies, with a best estimate of 197,148.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Eggcode earn from Mad Games Tycoon 2?

After Steam's tiered platform fee of effectively 30.0%, Eggcode keeps an estimated $3,207,204 from Mad Games Tycoon 2's gross revenue of $4,581,720.

Here's the breakdown:

  • Gross Revenue: $4,581,720
  • Steam's Fee (30.0%): -$1,374,516
  • Developer Revenue: $3,207,204

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Mad Games Tycoon 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Mad Games Tycoon 2, with an estimated gross revenue of $4,581,720, this results in an effective rate of 30.0%. Steam keeps approximately $1,374,516 and Eggcode receives $3,207,204.

How accurate are these revenue estimates for Mad Games Tycoon 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,272,657 to $9,817,970) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $23.

What would Mad Games Tycoon 2 earn on Epic Games Store instead?

If Mad Games Tycoon 2 generated the same gross revenue on the Epic Games Store, Eggcode would keep approximately $4,151,913 - that's $944,710 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $429,806. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,207,204.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Mad Games Tycoon 2?

According to SteamSpy data, players spend an average of 56.4 hours in Mad Games Tycoon 2, with a median playtime of 24.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.