Teenage Mutant Ninja Turtles: Shredder's Revenge Steam key art
Teenage Mutant Ninja Turtles: Shredder's Revenge cover art

Steam revenue analysis

Teenage Mutant Ninja Turtles: Shredder's Revenge Steam Revenue & Sales Estimates

Tribute Games Inc. · Dotemu

$7.3MEst. Gross Revenue

439,936 estimated sales, 94% positive reviews, and $5,078,181.25 potentially retained by the developer after Steam's platform fees.

Action94% Positive$24.99

Revenue Overview

$7.3M

Gross Revenue

$5.1M

Developer Revenue

439,936

Est. Copies Sold

$1.8M

Revenue / Year (avg. 4 yr)

$4.5MLow estimate
$7.3MBest estimate
$13.6MHigh estimate

How the revenue splits

Gross Revenue
$7,254,545
Steam Platform Fee(30.0%)
−$2,176,363
Developer Revenue
$5,078,181

Developer vs. Steam

Developer: 70.0%($5,078,181)Steam: 30.0%($2,176,363)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,176,363
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
13,748Total Reviews
12,923positive (94%)
825negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,748 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Teenage Mutant Ninja Turtles: Shredder's Revenge, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,254,545 in gross revenue into roughly $5,078,181 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.49

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Teenage Mutant Ninja Turtles: Shredder's Revenge use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,254,545

To developer

$5,078,181

To developer: 70.0%

$5,078,181

Platform fee: 30.0%

$2,176,363

Epic Games Store

Gross revenue baseline: $7,254,545

To developer

$6,503,999

To developer: 89.7%

$6,503,999

Platform fee: 10.3%

$750,545

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.3%.

GOG

Gross revenue baseline: $7,254,545

To developer

$5,078,181

To developer: 70.0%

$5,078,181

Platform fee: 30.0%

$2,176,363

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Teenage Mutant Ninja Turtles: Shredder's Revenge ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.5h avg2.5h median

4.5h

Average Playtime

2.5h

Median Playtime

0.5h

Recent Activity (2 Weeks)

Teenage Mutant Ninja Turtles: Shredder's Revenge keeps players engaged for an average of 4.5 hours – solid engagement for a action game.

Current Activity11% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTribute Games Inc.
PublisherDotemu
Release DateJune 15, 2022
Years on Market4 years
Current Price$24.99
Calibrated Avg. Selling Price$16.49
GenreAction
Peak Players50
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Teenage Mutant Ninja Turtles: Shredder's Revenge earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Teenage Mutant Ninja Turtles: Shredder's Revenge's total gross revenue on Steam at approximately $7,254,545.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,534,090
  • Calibrated midpoint (x32): $7,254,545
  • Optimistic estimate (x60): $13,602,271

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Teenage Mutant Ninja Turtles: Shredder's Revenge sold on Steam?

With 13,748 Steam reviews and a 94% positive rating, we estimate Teenage Mutant Ninja Turtles: Shredder's Revenge has sold between 274,960 and 824,880 copies, with a best estimate of 439,936.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Tribute Games Inc. earn from Teenage Mutant Ninja Turtles: Shredder's Revenge?

After Steam's tiered platform fee of effectively 30.0%, Tribute Games Inc. keeps an estimated $5,078,181 from Teenage Mutant Ninja Turtles: Shredder's Revenge's gross revenue of $7,254,545.

Here's the breakdown:

  • Gross Revenue: $7,254,545
  • Steam's Fee (30.0%): -$2,176,363
  • Developer Revenue: $5,078,181

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Teenage Mutant Ninja Turtles: Shredder's Revenge?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Teenage Mutant Ninja Turtles: Shredder's Revenge, with an estimated gross revenue of $7,254,545, this results in an effective rate of 30.0%. Steam keeps approximately $2,176,363 and Tribute Games Inc. receives $5,078,181.

How accurate are these revenue estimates for Teenage Mutant Ninja Turtles: Shredder's Revenge?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,534,090 to $13,602,271) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $16.

What would Teenage Mutant Ninja Turtles: Shredder's Revenge earn on Epic Games Store instead?

If Teenage Mutant Ninja Turtles: Shredder's Revenge generated the same gross revenue on the Epic Games Store, Tribute Games Inc. would keep approximately $6,503,999 - that's $1,425,818 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $750,545. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,078,181.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Teenage Mutant Ninja Turtles: Shredder's Revenge?

According to SteamSpy data, players spend an average of 4.5 hours in Teenage Mutant Ninja Turtles: Shredder's Revenge, with a median playtime of 2.5 hours. This indicates solid player engagement.