Sherlock Holmes: The Devil's Daughter Steam key art
Sherlock Holmes: The Devil's Daughter cover art

Steam revenue analysis

Sherlock Holmes: The Devil's Daughter Steam Revenue & Sales Estimates

Frogwares

$7.4MEst. Gross Revenue

441,216 estimated sales, 80% positive reviews, and $5,185,611.65 potentially retained by the developer after Steam's platform fees.

Action80% Positive$2.99

Revenue Overview

$7.4M

Gross Revenue

$5.2M

Developer Revenue

441,216

Est. Copies Sold

$740.8K

Revenue / Year (avg. 10 yr)

$4.6MLow estimate
$7.4MBest estimate
$13.9MHigh estimate

How the revenue splits

Gross Revenue
$7,408,017
Steam Platform Fee(30.0%)
−$2,222,405
Developer Revenue
$5,185,612

Developer vs. Steam

Developer: 70.0%($5,185,612)Steam: 30.0%($2,222,405)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,222,405
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

80%positive
13,788Total Reviews
11,030positive (80%)
2,758negative (20%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,788 reviews and a 80% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sherlock Holmes: The Devil's Daughter, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,408,017 in gross revenue into roughly $5,185,612 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.79

List price $2.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Sherlock Holmes: The Devil's Daughter use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,408,017

To developer

$5,185,612

To developer: 70.0%

$5,185,612

Platform fee: 30.0%

$2,222,405

Epic Games Store

Gross revenue baseline: $7,408,017

To developer

$6,639,055

To developer: 89.6%

$6,639,055

Platform fee: 10.4%

$768,962

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,408,017

To developer

$5,185,612

To developer: 70.0%

$5,185,612

Platform fee: 30.0%

$2,222,405

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 43% by revenue in Action
43%

Top 43% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sherlock Holmes: The Devil's Daughter ranks in the top 43% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.1h avg2.5h median

6.1h

Average Playtime

2.5h

Median Playtime

A median playtime of 2.5h and average of 6.1h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperFrogwares
PublisherFrogwares
Release DateJune 9, 2016
Years on Market10 years
Current Price$2.99
Calibrated Avg. Selling Price$16.79
GenreAction
Peak Players21
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Sherlock Holmes: The Devil's Daughter earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sherlock Holmes: The Devil's Daughter's total gross revenue on Steam at approximately $7,408,017.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,630,010
  • Calibrated midpoint (x32): $7,408,017
  • Optimistic estimate (x60): $13,890,031

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sherlock Holmes: The Devil's Daughter sold on Steam?

With 13,788 Steam reviews and a 80% positive rating, we estimate Sherlock Holmes: The Devil's Daughter has sold between 275,760 and 827,280 copies, with a best estimate of 441,216.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Frogwares earn from Sherlock Holmes: The Devil's Daughter?

After Steam's tiered platform fee of effectively 30.0%, Frogwares keeps an estimated $5,185,612 from Sherlock Holmes: The Devil's Daughter's gross revenue of $7,408,017.

Here's the breakdown:

  • Gross Revenue: $7,408,017
  • Steam's Fee (30.0%): -$2,222,405
  • Developer Revenue: $5,185,612

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sherlock Holmes: The Devil's Daughter?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sherlock Holmes: The Devil's Daughter, with an estimated gross revenue of $7,408,017, this results in an effective rate of 30.0%. Steam keeps approximately $2,222,405 and Frogwares receives $5,185,612.

How accurate are these revenue estimates for Sherlock Holmes: The Devil's Daughter?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,630,010 to $13,890,031) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $17.

What would Sherlock Holmes: The Devil's Daughter earn on Epic Games Store instead?

If Sherlock Holmes: The Devil's Daughter generated the same gross revenue on the Epic Games Store, Frogwares would keep approximately $6,639,055 - that's $1,453,443 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $768,962. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,185,612.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sherlock Holmes: The Devil's Daughter?

According to SteamSpy data, players spend an average of 6.1 hours in Sherlock Holmes: The Devil's Daughter, with a median playtime of 2.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.