TCG Card Shop Simulator Steam key art
TCG Card Shop Simulator cover art

Steam revenue analysis

TCG Card Shop Simulator Steam Revenue & Sales Estimates

OPNeon Games

$12.1MEst. Gross Revenue

1,026,974 estimated sales, 97% positive reviews, and $8,604,124.51 potentially retained by the developer after Steam's platform fees.

Action97% Positive$12.99

Revenue Overview

$12.1M

Gross Revenue

$8.6M

Developer Revenue

1,026,974

Est. Copies Sold

$12.1M

Revenue / Year (avg. 1 yr)

$9.3MLow estimate
$12.1MBest estimate
$28MHigh estimate

How the revenue splits

Gross Revenue
$12,138,833
Steam Platform Fee(29.1%)
−$3,534,708
Developer Revenue
$8,604,125

Developer vs. Steam

Developer: 70.9%($8,604,125)Steam: 29.1%($3,534,708)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$534,708
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
39,499Total Reviews
38,314positive (97%)
1,185negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    39,499 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For TCG Card Shop Simulator, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.1%. That turns an estimated $12,138,833 in gross revenue into roughly $8,604,125 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.82

List price $12.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

29.1%

Tiered 30 / 25 / 20%

Revenue estimates for TCG Card Shop Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,138,833

To developer

$8,604,125

To developer: 70.9%

$8,604,125

Platform fee: 29.1%

$3,534,708

Epic Games Store

Gross revenue baseline: $12,138,833

To developer

$10,802,173

To developer: 89.0%

$10,802,173

Platform fee: 11.0%

$1,336,660

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,138,833

To developer

$8,497,183

To developer: 70.0%

$8,497,183

Platform fee: 30.0%

$3,641,650

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

TCG Card Shop Simulator ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

25.9h avg14.5h median

25.9h

Average Playtime

14.5h

Median Playtime

10.5h

Recent Activity (2 Weeks)

TCG Card Shop Simulator keeps players engaged for an average of 25.9 hours – solid engagement for a action game.

Current Activity41% still active

Game Details

Dataset updated: April 18, 2026

DeveloperOPNeon Games
PublisherOPNeon Games
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$11.82
GenreAction
Peak Players1,661
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has TCG Card Shop Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate TCG Card Shop Simulator's total gross revenue on Steam at approximately $12,138,833.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,337,564
  • Calibrated midpoint (x26): $12,138,833
  • Optimistic estimate (x60): $28,012,691

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has TCG Card Shop Simulator sold on Steam?

With 39,499 Steam reviews and a 97% positive rating, we estimate TCG Card Shop Simulator has sold between 789,980 and 2,369,940 copies, with a best estimate of 1,026,974.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does OPNeon Games earn from TCG Card Shop Simulator?

After Steam's tiered platform fee of effectively 29.1%, OPNeon Games keeps an estimated $8,604,125 from TCG Card Shop Simulator's gross revenue of $12,138,833.

Here's the breakdown:

  • Gross Revenue: $12,138,833
  • Steam's Fee (29.1%): -$3,534,708
  • Developer Revenue: $8,604,125

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from TCG Card Shop Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For TCG Card Shop Simulator, with an estimated gross revenue of $12,138,833, this results in an effective rate of 29.1%. Steam keeps approximately $3,534,708 and OPNeon Games receives $8,604,125.

How accurate are these revenue estimates for TCG Card Shop Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,337,564 to $28,012,691) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $12.

What would TCG Card Shop Simulator earn on Epic Games Store instead?

If TCG Card Shop Simulator generated the same gross revenue on the Epic Games Store, OPNeon Games would keep approximately $10,802,173 - that's $2,198,048 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,336,660. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,497,183.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in TCG Card Shop Simulator?

According to SteamSpy data, players spend an average of 25.9 hours in TCG Card Shop Simulator, with a median playtime of 14.5 hours. This indicates solid player engagement.