Pavlov Steam key art
Pavlov cover art

Steam revenue analysis

Pavlov Steam Revenue & Sales Estimates

Vankrupt Games

$23.9MEst. Gross Revenue

1,110,816 estimated sales, 90% positive reviews, and $17,403,576.88 potentially retained by the developer after Steam's platform fees.

Action90% Positive$24.99

Revenue Overview

$23.9M

Gross Revenue

$17.4M

Developer Revenue

1,110,816

Est. Copies Sold

$11.9M

Revenue / Year (avg. 2 yr)

$17.1MLow estimate
$23.9MBest estimate
$51.2MHigh estimate

How the revenue splits

Gross Revenue
$23,871,436
Steam Platform Fee(27.1%)
−$6,467,859
Developer Revenue
$17,403,577

Developer vs. Steam

Developer: 72.9%($17,403,577)Steam: 27.1%($6,467,859)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$3,467,859
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
39,672Total Reviews
35,705positive (90%)
3,967negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    39,672 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Pavlov, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $21 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 27.1%. That turns an estimated $23,871,436 in gross revenue into roughly $17,403,577 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$21.49

List price $24.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

27.1%

Tiered 30 / 25 / 20%

Revenue estimates for Pavlov use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $21 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $23,871,436

To developer

$17,403,577

To developer: 72.9%

$17,403,577

Platform fee: 27.1%

$6,467,859

Epic Games Store

Gross revenue baseline: $23,871,436

To developer

$21,126,864

To developer: 88.5%

$21,126,864

Platform fee: 11.5%

$2,744,572

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.5%.

GOG

Gross revenue baseline: $23,871,436

To developer

$16,710,005

To developer: 70.0%

$16,710,005

Platform fee: 30.0%

$7,161,431

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 18% by revenue in Action
18%

Top 18% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Pavlov ranks in the top 18% of 2141 tracked action top-sellers, with estimated revenue 4× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.8h avg5.2h median

17.8h

Average Playtime

5.2h

Median Playtime

2h

Recent Activity (2 Weeks)

A median playtime of 5.2h and average of 17.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity11% still active

Game Details

Dataset updated: April 18, 2026

DeveloperVankrupt Games
PublisherVankrupt Games
Release DateDecember 3, 2024
Years on Market2 years
Current Price$24.99
Calibrated Avg. Selling Price$21.49
GenreAction
Peak Players107
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Pavlov earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Pavlov's total gross revenue on Steam at approximately $23,871,436.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $17,051,026
  • Calibrated midpoint (x28): $23,871,436
  • Optimistic estimate (x60): $51,153,077

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Pavlov sold on Steam?

With 39,672 Steam reviews and a 90% positive rating, we estimate Pavlov has sold between 793,440 and 2,380,320 copies, with a best estimate of 1,110,816.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Vankrupt Games earn from Pavlov?

After Steam's tiered platform fee of effectively 27.1%, Vankrupt Games keeps an estimated $17,403,577 from Pavlov's gross revenue of $23,871,436.

Here's the breakdown:

  • Gross Revenue: $23,871,436
  • Steam's Fee (27.1%): -$6,467,859
  • Developer Revenue: $17,403,577

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Pavlov?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Pavlov, with an estimated gross revenue of $23,871,436, this results in an effective rate of 27.1%. Steam keeps approximately $6,467,859 and Vankrupt Games receives $17,403,577.

How accurate are these revenue estimates for Pavlov?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($17,051,026 to $51,153,077) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $21.

What would Pavlov earn on Epic Games Store instead?

If Pavlov generated the same gross revenue on the Epic Games Store, Vankrupt Games would keep approximately $21,126,864 - that's $3,723,287 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $2,744,572. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $16,710,005.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Pavlov?

According to SteamSpy data, players spend an average of 17.8 hours in Pavlov, with a median playtime of 5.2 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.