Syberia Steam key art
Syberia cover art

Steam revenue analysis

Syberia Steam Revenue & Sales Estimates

Microids

$2.2MEst. Gross Revenue

182,845 estimated sales, 88% positive reviews, and $1,512,859.53 potentially retained by the developer after Steam's platform fees.

Action88% Positive$12.99MC 82

Revenue Overview

$2.2M

Gross Revenue

$1.5M

Developer Revenue

182,845

Est. Copies Sold

$2.2M

Revenue / Year (avg. 1 yr)

$1.5MLow estimate
$2.2MBest estimate
$4.5MHigh estimate

How the revenue splits

Gross Revenue
$2,161,228
Steam Platform Fee(30.0%)
−$648,368
Developer Revenue
$1,512,860

Developer vs. Steam

Developer: 70.0%($1,512,860)Steam: 30.0%($648,368)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$648,368
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
6,305Total Reviews
5,548positive (88%)
757negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,305 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Syberia, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $13, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,161,228 in gross revenue into roughly $1,512,860 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$11.82

List price $12.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Syberia use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,161,228

To developer

$1,512,860

To developer: 70.0%

$1,512,860

Platform fee: 30.0%

$648,368

Epic Games Store

Gross revenue baseline: $2,161,228

To developer

$2,021,881

To developer: 93.6%

$2,021,881

Platform fee: 6.4%

$139,347

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.4%.

GOG

Gross revenue baseline: $2,161,228

To developer

$1,512,860

To developer: 70.0%

$1,512,860

Platform fee: 30.0%

$648,368

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 85% by revenue in Action
85%

Top 85% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Syberia ranks in the top 85% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.7h avg2.3h median

4.7h

Average Playtime

2.3h

Median Playtime

0.4h

Recent Activity (2 Weeks)

A median playtime of 2.3h and average of 4.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity9% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMicroids
PublisherMicroids
Release Date
Years on Market1 year
Current Price$12.99
Calibrated Avg. Selling Price$11.82
GenreAction
Peak Players25
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam Trading CardsRemote Play on PhoneRemote Play on TabletFamily Sharing

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Frequently Asked Questions

How much has Syberia earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Syberia's total gross revenue on Steam at approximately $2,161,228.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,490,502
  • Calibrated midpoint (x29): $2,161,228
  • Optimistic estimate (x60): $4,471,506

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Syberia sold on Steam?

With 6,305 Steam reviews and a 88% positive rating, we estimate Syberia has sold between 126,100 and 378,300 copies, with a best estimate of 182,845.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Microids earn from Syberia?

After Steam's tiered platform fee of effectively 30.0%, Microids keeps an estimated $1,512,860 from Syberia's gross revenue of $2,161,228.

Here's the breakdown:

  • Gross Revenue: $2,161,228
  • Steam's Fee (30.0%): -$648,368
  • Developer Revenue: $1,512,860

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Syberia?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Syberia, with an estimated gross revenue of $2,161,228, this results in an effective rate of 30.0%. Steam keeps approximately $648,368 and Microids receives $1,512,860.

How accurate are these revenue estimates for Syberia?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,490,502 to $4,471,506) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $12.

What would Syberia earn on Epic Games Store instead?

If Syberia generated the same gross revenue on the Epic Games Store, Microids would keep approximately $2,021,881 - that's $509,021 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $139,347. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,512,860.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Syberia?

According to SteamSpy data, players spend an average of 4.7 hours in Syberia, with a median playtime of 2.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Syberia's Metacritic score?

Syberia has a Metacritic score of 82/100, which is considered "generally favorable" by critics. The Steam community rates the game 88% positive based on 6,305 user reviews.