Race The Sun Steam key art
Race The Sun cover art

Steam revenue analysis

Race The Sun Steam Revenue & Sales Estimates

Flippfly LLC

$1.8MEst. Gross Revenue

195,176 estimated sales, 94% positive reviews, and $1,241,904.89 potentially retained by the developer after Steam's platform fees.

Action94% Positive$9.99MC 79

Revenue Overview

$1.8M

Gross Revenue

$1.2M

Developer Revenue

195,176

Est. Copies Sold

$1.8M

Revenue / Year (avg. 1 yr)

$1.1MLow estimate
$1.8MBest estimate
$3.4MHigh estimate

How the revenue splits

Gross Revenue
$1,774,150
Steam Platform Fee(30.0%)
−$532,245
Developer Revenue
$1,241,905

Developer vs. Steam

Developer: 70.0%($1,241,905)Steam: 30.0%($532,245)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$532,245
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
6,296Total Reviews
5,918positive (94%)
378negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,296 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Race The Sun, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,774,150 in gross revenue into roughly $1,241,905 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Race The Sun use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,774,150

To developer

$1,241,905

To developer: 70.0%

$1,241,905

Platform fee: 30.0%

$532,245

Epic Games Store

Gross revenue baseline: $1,774,150

To developer

$1,681,252

To developer: 94.8%

$1,681,252

Platform fee: 5.2%

$92,898

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.2%.

GOG

Gross revenue baseline: $1,774,150

To developer

$1,241,905

To developer: 70.0%

$1,241,905

Platform fee: 30.0%

$532,245

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 89% by revenue in Action
89%

Top 89% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Race The Sun ranks in the top 89% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.3h avg2.4h median

3.3h

Average Playtime

2.4h

Median Playtime

Race The Sun keeps players engaged for an average of 3.3 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperFlippfly LLC
PublisherFlippfly LLC
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players6
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportVR SupportedSteam Trading CardsSteam WorkshopSteam CloudStatsSteam LeaderboardsIncludes level editorRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Race The Sun earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Race The Sun's total gross revenue on Steam at approximately $1,774,150.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,144,613
  • Calibrated midpoint (x31): $1,774,150
  • Optimistic estimate (x60): $3,433,838

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Race The Sun sold on Steam?

With 6,296 Steam reviews and a 94% positive rating, we estimate Race The Sun has sold between 125,920 and 377,760 copies, with a best estimate of 195,176.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Flippfly LLC earn from Race The Sun?

After Steam's tiered platform fee of effectively 30.0%, Flippfly LLC keeps an estimated $1,241,905 from Race The Sun's gross revenue of $1,774,150.

Here's the breakdown:

  • Gross Revenue: $1,774,150
  • Steam's Fee (30.0%): -$532,245
  • Developer Revenue: $1,241,905

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Race The Sun?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Race The Sun, with an estimated gross revenue of $1,774,150, this results in an effective rate of 30.0%. Steam keeps approximately $532,245 and Flippfly LLC receives $1,241,905.

How accurate are these revenue estimates for Race The Sun?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,144,613 to $3,433,838) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Race The Sun earn on Epic Games Store instead?

If Race The Sun generated the same gross revenue on the Epic Games Store, Flippfly LLC would keep approximately $1,681,252 - that's $439,347 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $92,898. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,241,905.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Race The Sun?

According to SteamSpy data, players spend an average of 3.3 hours in Race The Sun, with a median playtime of 2.4 hours. This indicates solid player engagement.

What is Race The Sun's Metacritic score?

Race The Sun has a Metacritic score of 79/100, which is considered "generally favorable" by critics. The Steam community rates the game 94% positive based on 6,296 user reviews.