Spaceflight Simulator Steam key art
Spaceflight Simulator cover art

Steam revenue analysis

Spaceflight Simulator Steam Revenue & Sales Estimates

Team Curiosity ✦

$2.4MEst. Gross Revenue

176,904 estimated sales, 96% positive reviews, and $1,689,079.39 potentially retained by the developer after Steam's platform fees.

Action96% Positive$14.99

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

176,904

Est. Copies Sold

$2.4M

Revenue / Year (avg. 1 yr)

$1.7MLow estimate
$2.4MBest estimate
$5.2MHigh estimate

How the revenue splits

Gross Revenue
$2,412,971
Steam Platform Fee(30.0%)
−$723,891
Developer Revenue
$1,689,079

Developer vs. Steam

Developer: 70.0%($1,689,079)Steam: 30.0%($723,891)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$723,891
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
6,318Total Reviews
6,065positive (96%)
253negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,318 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Spaceflight Simulator, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,412,971 in gross revenue into roughly $1,689,079 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Spaceflight Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,412,971

To developer

$1,689,079

To developer: 70.0%

$1,689,079

Platform fee: 30.0%

$723,891

Epic Games Store

Gross revenue baseline: $2,412,971

To developer

$2,243,414

To developer: 93.0%

$2,243,414

Platform fee: 7.0%

$169,556

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.0%.

GOG

Gross revenue baseline: $2,412,971

To developer

$1,689,079

To developer: 70.0%

$1,689,079

Platform fee: 30.0%

$723,891

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Spaceflight Simulator ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.2h avg2.6h median

2.2h

Average Playtime

2.6h

Median Playtime

3.7h

Recent Activity (2 Weeks)

Spaceflight Simulator keeps players engaged for an average of 2.2 hours – solid engagement for a action game.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTeam Curiosity ✦
PublisherTeam Curiosity ✦
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players100
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam CloudFamily Sharing

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Frequently Asked Questions

How much has Spaceflight Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Spaceflight Simulator's total gross revenue on Steam at approximately $2,412,971.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,723,550
  • Calibrated midpoint (x28): $2,412,971
  • Optimistic estimate (x60): $5,170,651

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Spaceflight Simulator sold on Steam?

With 6,318 Steam reviews and a 96% positive rating, we estimate Spaceflight Simulator has sold between 126,360 and 379,080 copies, with a best estimate of 176,904.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Team Curiosity ✦ earn from Spaceflight Simulator?

After Steam's tiered platform fee of effectively 30.0%, Team Curiosity ✦ keeps an estimated $1,689,079 from Spaceflight Simulator's gross revenue of $2,412,971.

Here's the breakdown:

  • Gross Revenue: $2,412,971
  • Steam's Fee (30.0%): -$723,891
  • Developer Revenue: $1,689,079

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Spaceflight Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Spaceflight Simulator, with an estimated gross revenue of $2,412,971, this results in an effective rate of 30.0%. Steam keeps approximately $723,891 and Team Curiosity ✦ receives $1,689,079.

How accurate are these revenue estimates for Spaceflight Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,723,550 to $5,170,651) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $14.

What would Spaceflight Simulator earn on Epic Games Store instead?

If Spaceflight Simulator generated the same gross revenue on the Epic Games Store, Team Curiosity ✦ would keep approximately $2,243,414 - that's $554,335 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $169,556. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,689,079.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Spaceflight Simulator?

According to SteamSpy data, players spend an average of 2.2 hours in Spaceflight Simulator, with a median playtime of 2.6 hours. This indicates solid player engagement.