Sword and Fairy 7 Steam key art
Sword and Fairy 7 cover art

Steam revenue analysis

Sword and Fairy 7 Steam Revenue & Sales Estimates

软星科技(SoftStarlight) · 方块游戏(CubeGame), 软星科技(SoftStarlight)

$15.4MEst. Gross Revenue

550,620 estimated sales, 72% positive reviews, and $11,017,593.85 potentially retained by the developer after Steam's platform fees.

Action72% Positive$29.99

Revenue Overview

$15.4M

Gross Revenue

$11M

Developer Revenue

550,620

Est. Copies Sold

$15.4M

Revenue / Year (avg. 1 yr)

$10.2MLow estimate
$15.4MBest estimate
$30.7MHigh estimate

How the revenue splits

Gross Revenue
$15,356,792
Steam Platform Fee(28.3%)
−$4,339,198
Developer Revenue
$11,017,594

Developer vs. Steam

Developer: 71.7%($11,017,594)Steam: 28.3%($4,339,198)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,339,198
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

72%positive
18,354Total Reviews
13,215positive (72%)
5,139negative (28%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,354 reviews and a 72% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Sword and Fairy 7, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.3%. That turns an estimated $15,356,792 in gross revenue into roughly $11,017,594 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

28.3%

Tiered 30 / 25 / 20%

Revenue estimates for Sword and Fairy 7 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,356,792

To developer

$11,017,594

To developer: 71.7%

$11,017,594

Platform fee: 28.3%

$4,339,198

Epic Games Store

Gross revenue baseline: $15,356,792

To developer

$13,633,977

To developer: 88.8%

$13,633,977

Platform fee: 11.2%

$1,722,815

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,356,792

To developer

$10,749,754

To developer: 70.0%

$10,749,754

Platform fee: 30.0%

$4,607,038

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 25% by revenue in Action
25%

Top 25% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Sword and Fairy 7 ranks in the top 25% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.7h avg15.6h median

19.7h

Average Playtime

15.6h

Median Playtime

Sword and Fairy 7 keeps players engaged for an average of 19.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

Developer软星科技(SoftStarlight)
Publisher方块游戏(CubeGame), 软星科技(SoftStarlight)
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players68
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Sword and Fairy 7 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Sword and Fairy 7's total gross revenue on Steam at approximately $15,356,792.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $10,237,861
  • Calibrated midpoint (x30): $15,356,792
  • Optimistic estimate (x60): $30,713,584

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Sword and Fairy 7 sold on Steam?

With 18,354 Steam reviews and a 72% positive rating, we estimate Sword and Fairy 7 has sold between 367,080 and 1,101,240 copies, with a best estimate of 550,620.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does 软星科技(SoftStarlight) earn from Sword and Fairy 7?

After Steam's tiered platform fee of effectively 28.3%, 软星科技(SoftStarlight) keeps an estimated $11,017,594 from Sword and Fairy 7's gross revenue of $15,356,792.

Here's the breakdown:

  • Gross Revenue: $15,356,792
  • Steam's Fee (28.3%): -$4,339,198
  • Developer Revenue: $11,017,594

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Sword and Fairy 7?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Sword and Fairy 7, with an estimated gross revenue of $15,356,792, this results in an effective rate of 28.3%. Steam keeps approximately $4,339,198 and 软星科技(SoftStarlight) receives $11,017,594.

How accurate are these revenue estimates for Sword and Fairy 7?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($10,237,861 to $30,713,584) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $28.

What would Sword and Fairy 7 earn on Epic Games Store instead?

If Sword and Fairy 7 generated the same gross revenue on the Epic Games Store, 软星科技(SoftStarlight) would keep approximately $13,633,977 - that's $2,616,383 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,722,815. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $10,749,754.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Sword and Fairy 7?

According to SteamSpy data, players spend an average of 19.7 hours in Sword and Fairy 7, with a median playtime of 15.6 hours. This indicates solid player engagement.