3DMark Steam key art
3DMark cover art

Steam revenue analysis

3DMark Steam Revenue & Sales Estimates

UL Solutions

$16.5MEst. Gross Revenue

495,504 estimated sales, 94% positive reviews, and $11,852,914.72 potentially retained by the developer after Steam's platform fees.

Action94% Positive$34.99

Revenue Overview

$16.5M

Gross Revenue

$11.9M

Developer Revenue

495,504

Est. Copies Sold

$16.5M

Revenue / Year (avg. 1 yr)

$12.2MLow estimate
$16.5MBest estimate
$36.6MHigh estimate

How the revenue splits

Gross Revenue
$16,470,553
Steam Platform Fee(28.0%)
−$4,617,638
Developer Revenue
$11,852,915

Developer vs. Steam

Developer: 72.0%($11,852,915)Steam: 28.0%($4,617,638)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,617,638
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
18,352Total Reviews
17,251positive (94%)
1,101negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,352 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For 3DMark, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.0%. That turns an estimated $16,470,553 in gross revenue into roughly $11,852,915 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

28.0%

Tiered 30 / 25 / 20%

Revenue estimates for 3DMark use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $16,470,553

To developer

$11,852,915

To developer: 72.0%

$11,852,915

Platform fee: 28.0%

$4,617,638

Epic Games Store

Gross revenue baseline: $16,470,553

To developer

$14,614,087

To developer: 88.7%

$14,614,087

Platform fee: 11.3%

$1,856,466

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $16,470,553

To developer

$11,529,387

To developer: 70.0%

$11,529,387

Platform fee: 30.0%

$4,941,166

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Action
24%

Top 24% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

3DMark ranks in the top 24% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.3h avg3.9h median

14.3h

Average Playtime

3.9h

Median Playtime

3.9h

Recent Activity (2 Weeks)

A median playtime of 3.9h and average of 14.3h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity27% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUL Solutions
PublisherUL Solutions
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players699
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has 3DMark earned on Steam?

Based on our analysis using the Boxleiter method, we estimate 3DMark's total gross revenue on Steam at approximately $16,470,553.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $12,200,410
  • Calibrated midpoint (x27): $16,470,553
  • Optimistic estimate (x60): $36,601,229

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has 3DMark sold on Steam?

With 18,352 Steam reviews and a 94% positive rating, we estimate 3DMark has sold between 367,040 and 1,101,120 copies, with a best estimate of 495,504.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does UL Solutions earn from 3DMark?

After Steam's tiered platform fee of effectively 28.0%, UL Solutions keeps an estimated $11,852,915 from 3DMark's gross revenue of $16,470,553.

Here's the breakdown:

  • Gross Revenue: $16,470,553
  • Steam's Fee (28.0%): -$4,617,638
  • Developer Revenue: $11,852,915

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from 3DMark?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For 3DMark, with an estimated gross revenue of $16,470,553, this results in an effective rate of 28.0%. Steam keeps approximately $4,617,638 and UL Solutions receives $11,852,915.

How accurate are these revenue estimates for 3DMark?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($12,200,410 to $36,601,229) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $33.

What would 3DMark earn on Epic Games Store instead?

If 3DMark generated the same gross revenue on the Epic Games Store, UL Solutions would keep approximately $14,614,087 - that's $2,761,172 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,856,466. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,529,387.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in 3DMark?

According to SteamSpy data, players spend an average of 14.3 hours in 3DMark, with a median playtime of 3.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.