RuneScape: Dragonwilds Steam key art
RuneScape: Dragonwilds cover art

Steam revenue analysis

RuneScape: Dragonwilds Steam Revenue & Sales Estimates

Jagex Ltd

$14.2MEst. Gross Revenue

552,000 estimated sales, 84% positive reviews, and $10,177,060.00 potentially retained by the developer after Steam's platform fees.

Action84% Positive$29.99

Revenue Overview

$14.2M

Gross Revenue

$10.2M

Developer Revenue

552,000

Est. Copies Sold

$14.2M

Revenue / Year (avg. 1 yr)

$9.5MLow estimate
$14.2MBest estimate
$28.5MHigh estimate

How the revenue splits

Gross Revenue
$14,236,080
Steam Platform Fee(28.5%)
−$4,059,020
Developer Revenue
$10,177,060

Developer vs. Steam

Developer: 71.5%($10,177,060)Steam: 28.5%($4,059,020)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,059,020
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
18,400Total Reviews
15,456positive (84%)
2,944negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,400 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RuneScape: Dragonwilds, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $26 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.5%. That turns an estimated $14,236,080 in gross revenue into roughly $10,177,060 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$25.79

List price $29.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

28.5%

Tiered 30 / 25 / 20%

Revenue estimates for RuneScape: Dragonwilds use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $26 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $14,236,080

To developer

$10,177,060

To developer: 71.5%

$10,177,060

Platform fee: 28.5%

$4,059,020

Epic Games Store

Gross revenue baseline: $14,236,080

To developer

$12,647,750

To developer: 88.8%

$12,647,750

Platform fee: 11.2%

$1,588,330

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $14,236,080

To developer

$9,965,256

To developer: 70.0%

$9,965,256

Platform fee: 30.0%

$4,270,824

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 27% by revenue in Action
27%

Top 27% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

RuneScape: Dragonwilds ranks in the top 27% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.9h avg10.1h median

16.9h

Average Playtime

10.1h

Median Playtime

13.2h

Recent Activity (2 Weeks)

RuneScape: Dragonwilds keeps players engaged for an average of 16.9 hours – solid engagement for a action game.

Current Activity78% still active

Game Details

Dataset updated: April 18, 2026

DeveloperJagex Ltd
PublisherJagex Ltd
Release DateApril 14, 2025
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$25.79
GenreAction
Peak Players851
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has RuneScape: Dragonwilds earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RuneScape: Dragonwilds's total gross revenue on Steam at approximately $14,236,080.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,490,720
  • Calibrated midpoint (x30): $14,236,080
  • Optimistic estimate (x60): $28,472,160

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RuneScape: Dragonwilds sold on Steam?

With 18,400 Steam reviews and a 84% positive rating, we estimate RuneScape: Dragonwilds has sold between 368,000 and 1,104,000 copies, with a best estimate of 552,000.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Jagex Ltd earn from RuneScape: Dragonwilds?

After Steam's tiered platform fee of effectively 28.5%, Jagex Ltd keeps an estimated $10,177,060 from RuneScape: Dragonwilds's gross revenue of $14,236,080.

Here's the breakdown:

  • Gross Revenue: $14,236,080
  • Steam's Fee (28.5%): -$4,059,020
  • Developer Revenue: $10,177,060

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RuneScape: Dragonwilds?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RuneScape: Dragonwilds, with an estimated gross revenue of $14,236,080, this results in an effective rate of 28.5%. Steam keeps approximately $4,059,020 and Jagex Ltd receives $10,177,060.

How accurate are these revenue estimates for RuneScape: Dragonwilds?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,490,720 to $28,472,160) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $26.

What would RuneScape: Dragonwilds earn on Epic Games Store instead?

If RuneScape: Dragonwilds generated the same gross revenue on the Epic Games Store, Jagex Ltd would keep approximately $12,647,750 - that's $2,470,690 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,588,330. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $9,965,256.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RuneScape: Dragonwilds?

According to SteamSpy data, players spend an average of 16.9 hours in RuneScape: Dragonwilds, with a median playtime of 10.1 hours. This indicates solid player engagement.