SteamWorld Heist Steam key art
SteamWorld Heist cover art

Steam revenue analysis

SteamWorld Heist Steam Revenue & Sales Estimates

Image & Form Games

$2.4MEst. Gross Revenue

174,348 estimated sales, 94% positive reviews, and $1,664,674.70 potentially retained by the developer after Steam's platform fees.

Action94% Positive$1.49MC 81

Revenue Overview

$2.4M

Gross Revenue

$1.7M

Developer Revenue

174,348

Est. Copies Sold

$2.4M

Revenue / Year (avg. 1 yr)

$1.6MLow estimate
$2.4MBest estimate
$4.9MHigh estimate

How the revenue splits

Gross Revenue
$2,378,107
Steam Platform Fee(30.0%)
−$713,432
Developer Revenue
$1,664,675

Developer vs. Steam

Developer: 70.0%($1,664,675)Steam: 30.0%($713,432)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$713,432
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
6,012Total Reviews
5,651positive (94%)
361negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,012 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SteamWorld Heist, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $1, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,378,107 in gross revenue into roughly $1,664,675 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $1.49

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for SteamWorld Heist use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,378,107

To developer

$1,664,675

To developer: 70.0%

$1,664,675

Platform fee: 30.0%

$713,432

Epic Games Store

Gross revenue baseline: $2,378,107

To developer

$2,212,734

To developer: 93.0%

$2,212,734

Platform fee: 7.0%

$165,373

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.0%.

GOG

Gross revenue baseline: $2,378,107

To developer

$1,664,675

To developer: 70.0%

$1,664,675

Platform fee: 30.0%

$713,432

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 82% by revenue in Action
82%

Top 82% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

SteamWorld Heist ranks in the top 82% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.1h avg4.2h median

8.1h

Average Playtime

4.2h

Median Playtime

SteamWorld Heist keeps players engaged for an average of 8.1 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperImage & Form Games
PublisherImage & Form Games
Release Date
Years on Market1 year
Current Price$1.49
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players27
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TVFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has SteamWorld Heist earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SteamWorld Heist's total gross revenue on Steam at approximately $2,378,107.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,640,074
  • Calibrated midpoint (x29): $2,378,107
  • Optimistic estimate (x60): $4,920,221

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SteamWorld Heist sold on Steam?

With 6,012 Steam reviews and a 94% positive rating, we estimate SteamWorld Heist has sold between 120,240 and 360,720 copies, with a best estimate of 174,348.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Image & Form Games earn from SteamWorld Heist?

After Steam's tiered platform fee of effectively 30.0%, Image & Form Games keeps an estimated $1,664,675 from SteamWorld Heist's gross revenue of $2,378,107.

Here's the breakdown:

  • Gross Revenue: $2,378,107
  • Steam's Fee (30.0%): -$713,432
  • Developer Revenue: $1,664,675

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SteamWorld Heist?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SteamWorld Heist, with an estimated gross revenue of $2,378,107, this results in an effective rate of 30.0%. Steam keeps approximately $713,432 and Image & Form Games receives $1,664,675.

How accurate are these revenue estimates for SteamWorld Heist?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,640,074 to $4,920,221) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would SteamWorld Heist earn on Epic Games Store instead?

If SteamWorld Heist generated the same gross revenue on the Epic Games Store, Image & Form Games would keep approximately $2,212,734 - that's $548,059 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $165,373. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,664,675.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SteamWorld Heist?

According to SteamSpy data, players spend an average of 8.1 hours in SteamWorld Heist, with a median playtime of 4.2 hours. This indicates solid player engagement.

What is SteamWorld Heist's Metacritic score?

SteamWorld Heist has a Metacritic score of 81/100, which is considered "generally favorable" by critics. The Steam community rates the game 94% positive based on 6,012 user reviews.