Minishoot' Adventures Steam key art
Minishoot' Adventures cover art

Steam revenue analysis

Minishoot' Adventures Steam Revenue & Sales Estimates

SoulGame Studio · SoulGame Studio, IndieArk

$2.3MEst. Gross Revenue

168,364 estimated sales, 98% positive reviews, and $1,607,539.47 potentially retained by the developer after Steam's platform fees.

Action98% Positive$14.99

Revenue Overview

$2.3M

Gross Revenue

$1.6M

Developer Revenue

168,364

Est. Copies Sold

$2.3M

Revenue / Year (avg. 1 yr)

$1.6MLow estimate
$2.3MBest estimate
$4.9MHigh estimate

How the revenue splits

Gross Revenue
$2,296,485
Steam Platform Fee(30.0%)
−$688,945
Developer Revenue
$1,607,539

Developer vs. Steam

Developer: 70.0%($1,607,539)Steam: 30.0%($688,945)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$688,945
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
6,013Total Reviews
5,893positive (98%)
120negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,013 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Minishoot' Adventures, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,296,485 in gross revenue into roughly $1,607,539 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Minishoot' Adventures use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,296,485

To developer

$1,607,539

To developer: 70.0%

$1,607,539

Platform fee: 30.0%

$688,945

Epic Games Store

Gross revenue baseline: $2,296,485

To developer

$2,140,907

To developer: 93.2%

$2,140,907

Platform fee: 6.8%

$155,578

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.8%.

GOG

Gross revenue baseline: $2,296,485

To developer

$1,607,539

To developer: 70.0%

$1,607,539

Platform fee: 30.0%

$688,945

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 83% by revenue in Action
83%

Top 83% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Minishoot' Adventures ranks in the top 83% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.7h avg9.4h median

9.7h

Average Playtime

9.4h

Median Playtime

0h

Recent Activity (2 Weeks)

Minishoot' Adventures keeps players engaged for an average of 9.7 hours – solid engagement for a action game.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSoulGame Studio
PublisherSoulGame Studio, IndieArk
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players24
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudStatsFamily Sharing

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Frequently Asked Questions

How much has Minishoot' Adventures earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Minishoot' Adventures's total gross revenue on Steam at approximately $2,296,485.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,640,346
  • Calibrated midpoint (x28): $2,296,485
  • Optimistic estimate (x60): $4,921,039

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Minishoot' Adventures sold on Steam?

With 6,013 Steam reviews and a 98% positive rating, we estimate Minishoot' Adventures has sold between 120,260 and 360,780 copies, with a best estimate of 168,364.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does SoulGame Studio earn from Minishoot' Adventures?

After Steam's tiered platform fee of effectively 30.0%, SoulGame Studio keeps an estimated $1,607,539 from Minishoot' Adventures's gross revenue of $2,296,485.

Here's the breakdown:

  • Gross Revenue: $2,296,485
  • Steam's Fee (30.0%): -$688,945
  • Developer Revenue: $1,607,539

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Minishoot' Adventures?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Minishoot' Adventures, with an estimated gross revenue of $2,296,485, this results in an effective rate of 30.0%. Steam keeps approximately $688,945 and SoulGame Studio receives $1,607,539.

How accurate are these revenue estimates for Minishoot' Adventures?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,640,346 to $4,921,039) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $14.

What would Minishoot' Adventures earn on Epic Games Store instead?

If Minishoot' Adventures generated the same gross revenue on the Epic Games Store, SoulGame Studio would keep approximately $2,140,907 - that's $533,367 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $155,578. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,607,539.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Minishoot' Adventures?

According to SteamSpy data, players spend an average of 9.7 hours in Minishoot' Adventures, with a median playtime of 9.4 hours. This indicates solid player engagement.