Space Hulk: Deathwing Steam key art
Space Hulk: Deathwing cover art

Steam revenue analysis

Space Hulk: Deathwing Steam Revenue & Sales Estimates

Streum On Studio · Focus Entertainment

$5.1MEst. Gross Revenue

182,464 estimated sales, 54% positive reviews, and $3,562,244.67 potentially retained by the developer after Steam's platform fees.

Action54% Positive$29.99

Revenue Overview

$5.1M

Gross Revenue

$3.6M

Developer Revenue

182,464

Est. Copies Sold

$5.1M

Revenue / Year (avg. 1 yr)

$3.2MLow estimate
$5.1MBest estimate
$9.5MHigh estimate

How the revenue splits

Gross Revenue
$5,088,921
Steam Platform Fee(30.0%)
−$1,526,676
Developer Revenue
$3,562,245

Developer vs. Steam

Developer: 70.0%($3,562,245)Steam: 30.0%($1,526,676)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,526,676
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

54%positive
5,702Total Reviews
3,079positive (54%)
2,623negative (46%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,702 reviews and a 54% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Space Hulk: Deathwing, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,088,921 in gross revenue into roughly $3,562,245 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Space Hulk: Deathwing use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,088,921

To developer

$3,562,245

To developer: 70.0%

$3,562,245

Platform fee: 30.0%

$1,526,676

Epic Games Store

Gross revenue baseline: $5,088,921

To developer

$4,598,250

To developer: 90.4%

$4,598,250

Platform fee: 9.6%

$490,671

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $5,088,921

To developer

$3,562,245

To developer: 70.0%

$3,562,245

Platform fee: 30.0%

$1,526,676

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 55% by revenue in Action
55%

Top 55% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Space Hulk: Deathwing ranks in the top 55% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4h avg2.3h median

4h

Average Playtime

2.3h

Median Playtime

Space Hulk: Deathwing keeps players engaged for an average of 4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperStreum On Studio
PublisherFocus Entertainment
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players3
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Space Hulk: Deathwing earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Space Hulk: Deathwing's total gross revenue on Steam at approximately $5,088,921.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,180,576
  • Calibrated midpoint (x32): $5,088,921
  • Optimistic estimate (x60): $9,541,727

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Space Hulk: Deathwing sold on Steam?

With 5,702 Steam reviews and a 54% positive rating, we estimate Space Hulk: Deathwing has sold between 114,040 and 342,120 copies, with a best estimate of 182,464.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Streum On Studio earn from Space Hulk: Deathwing?

After Steam's tiered platform fee of effectively 30.0%, Streum On Studio keeps an estimated $3,562,245 from Space Hulk: Deathwing's gross revenue of $5,088,921.

Here's the breakdown:

  • Gross Revenue: $5,088,921
  • Steam's Fee (30.0%): -$1,526,676
  • Developer Revenue: $3,562,245

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Space Hulk: Deathwing?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Space Hulk: Deathwing, with an estimated gross revenue of $5,088,921, this results in an effective rate of 30.0%. Steam keeps approximately $1,526,676 and Streum On Studio receives $3,562,245.

How accurate are these revenue estimates for Space Hulk: Deathwing?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,180,576 to $9,541,727) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $28.

What would Space Hulk: Deathwing earn on Epic Games Store instead?

If Space Hulk: Deathwing generated the same gross revenue on the Epic Games Store, Streum On Studio would keep approximately $4,598,250 - that's $1,036,006 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $490,671. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,562,245.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Space Hulk: Deathwing?

According to SteamSpy data, players spend an average of 4 hours in Space Hulk: Deathwing, with a median playtime of 2.3 hours. This indicates solid player engagement.