E.Y.E: Divine Cybermancy Steam key art
E.Y.E: Divine Cybermancy cover art

Steam revenue analysis

E.Y.E: Divine Cybermancy Steam Revenue & Sales Estimates

Streum On Studio

$2.2MEst. Gross Revenue

238,669 estimated sales, 84% positive reviews, and $1,518,650.85 potentially retained by the developer after Steam's platform fees.

Action84% Positive$9.99

Revenue Overview

$2.2M

Gross Revenue

$1.5M

Developer Revenue

238,669

Est. Copies Sold

$2.2M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.2MBest estimate
$4.2MHigh estimate

How the revenue splits

Gross Revenue
$2,169,501
Steam Platform Fee(30.0%)
−$650,850
Developer Revenue
$1,518,651

Developer vs. Steam

Developer: 70.0%($1,518,651)Steam: 30.0%($650,850)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$650,850
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
7,699Total Reviews
6,467positive (84%)
1,232negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,699 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For E.Y.E: Divine Cybermancy, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,169,501 in gross revenue into roughly $1,518,651 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for E.Y.E: Divine Cybermancy use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,169,501

To developer

$1,518,651

To developer: 70.0%

$1,518,651

Platform fee: 30.0%

$650,850

Epic Games Store

Gross revenue baseline: $2,169,501

To developer

$2,029,161

To developer: 93.5%

$2,029,161

Platform fee: 6.5%

$140,340

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.5%.

GOG

Gross revenue baseline: $2,169,501

To developer

$1,518,651

To developer: 70.0%

$1,518,651

Platform fee: 30.0%

$650,850

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 84% by revenue in Action
84%

Top 84% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

E.Y.E: Divine Cybermancy ranks in the top 84% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.2h avg2.8h median

7.2h

Average Playtime

2.8h

Median Playtime

A median playtime of 2.8h and average of 7.2h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperStreum On Studio
PublisherStreum On Studio
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players13
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has E.Y.E: Divine Cybermancy earned on Steam?

Based on our analysis using the Boxleiter method, we estimate E.Y.E: Divine Cybermancy's total gross revenue on Steam at approximately $2,169,501.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,399,678
  • Calibrated midpoint (x31): $2,169,501
  • Optimistic estimate (x60): $4,199,035

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has E.Y.E: Divine Cybermancy sold on Steam?

With 7,699 Steam reviews and a 84% positive rating, we estimate E.Y.E: Divine Cybermancy has sold between 153,980 and 461,940 copies, with a best estimate of 238,669.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Streum On Studio earn from E.Y.E: Divine Cybermancy?

After Steam's tiered platform fee of effectively 30.0%, Streum On Studio keeps an estimated $1,518,651 from E.Y.E: Divine Cybermancy's gross revenue of $2,169,501.

Here's the breakdown:

  • Gross Revenue: $2,169,501
  • Steam's Fee (30.0%): -$650,850
  • Developer Revenue: $1,518,651

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from E.Y.E: Divine Cybermancy?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For E.Y.E: Divine Cybermancy, with an estimated gross revenue of $2,169,501, this results in an effective rate of 30.0%. Steam keeps approximately $650,850 and Streum On Studio receives $1,518,651.

How accurate are these revenue estimates for E.Y.E: Divine Cybermancy?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,399,678 to $4,199,035) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would E.Y.E: Divine Cybermancy earn on Epic Games Store instead?

If E.Y.E: Divine Cybermancy generated the same gross revenue on the Epic Games Store, Streum On Studio would keep approximately $2,029,161 - that's $510,510 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $140,340. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,518,651.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in E.Y.E: Divine Cybermancy?

According to SteamSpy data, players spend an average of 7.2 hours in E.Y.E: Divine Cybermancy, with a median playtime of 2.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.