Shovel Knight: Treasure Trove Steam key art
Shovel Knight: Treasure Trove cover art

Steam revenue analysis

Shovel Knight: Treasure Trove Steam Revenue & Sales Estimates

Yacht Club Games

$15.9MEst. Gross Revenue

418,912 estimated sales, 96% positive reviews, and $11,435,850.16 potentially retained by the developer after Steam's platform fees.

Action96% Positive$39.99

Revenue Overview

$15.9M

Gross Revenue

$11.4M

Developer Revenue

418,912

Est. Copies Sold

$15.9M

Revenue / Year (avg. 1 yr)

$12.2MLow estimate
$15.9MBest estimate
$36.7MHigh estimate

How the revenue splits

Gross Revenue
$15,914,467
Steam Platform Fee(28.1%)
−$4,478,617
Developer Revenue
$11,435,850

Developer vs. Steam

Developer: 71.9%($11,435,850)Steam: 28.1%($4,478,617)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,478,617
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
16,112Total Reviews
15,468positive (96%)
644negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,112 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Shovel Knight: Treasure Trove, we use a midpoint multiplier of ×26 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.1%. That turns an estimated $15,914,467 in gross revenue into roughly $11,435,850 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×26

Range ×20–×60

Effective Steam fee

28.1%

Tiered 30 / 25 / 20%

Revenue estimates for Shovel Knight: Treasure Trove use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x26 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $15,914,467

To developer

$11,435,850

To developer: 71.9%

$11,435,850

Platform fee: 28.1%

$4,478,617

Epic Games Store

Gross revenue baseline: $15,914,467

To developer

$14,124,731

To developer: 88.8%

$14,124,731

Platform fee: 11.2%

$1,789,736

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.2%.

GOG

Gross revenue baseline: $15,914,467

To developer

$11,140,127

To developer: 70.0%

$11,140,127

Platform fee: 30.0%

$4,774,340

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Action
24%

Top 24% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Shovel Knight: Treasure Trove ranks in the top 24% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

15.5h avg6.5h median

15.5h

Average Playtime

6.5h

Median Playtime

0.5h

Recent Activity (2 Weeks)

A median playtime of 6.5h and average of 15.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperYacht Club Games
PublisherYacht Club Games
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players69
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Shovel Knight: Treasure Trove earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Shovel Knight: Treasure Trove's total gross revenue on Steam at approximately $15,914,467.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $12,241,898
  • Calibrated midpoint (x26): $15,914,467
  • Optimistic estimate (x60): $36,725,693

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Shovel Knight: Treasure Trove sold on Steam?

With 16,112 Steam reviews and a 96% positive rating, we estimate Shovel Knight: Treasure Trove has sold between 322,240 and 966,720 copies, with a best estimate of 418,912.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x26 that adjusts for the title's age, price tier, genre, and review profile.

How much does Yacht Club Games earn from Shovel Knight: Treasure Trove?

After Steam's tiered platform fee of effectively 28.1%, Yacht Club Games keeps an estimated $11,435,850 from Shovel Knight: Treasure Trove's gross revenue of $15,914,467.

Here's the breakdown:

  • Gross Revenue: $15,914,467
  • Steam's Fee (28.1%): -$4,478,617
  • Developer Revenue: $11,435,850

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Shovel Knight: Treasure Trove?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Shovel Knight: Treasure Trove, with an estimated gross revenue of $15,914,467, this results in an effective rate of 28.1%. Steam keeps approximately $4,478,617 and Yacht Club Games receives $11,435,850.

How accurate are these revenue estimates for Shovel Knight: Treasure Trove?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($12,241,898 to $36,725,693) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x26) and a calibrated ASP of $38.

What would Shovel Knight: Treasure Trove earn on Epic Games Store instead?

If Shovel Knight: Treasure Trove generated the same gross revenue on the Epic Games Store, Yacht Club Games would keep approximately $14,124,731 - that's $2,688,881 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,789,736. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,140,127.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Shovel Knight: Treasure Trove?

According to SteamSpy data, players spend an average of 15.5 hours in Shovel Knight: Treasure Trove, with a median playtime of 6.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.