RUNNING WITH RIFLES Steam key art
RUNNING WITH RIFLES cover art

Steam revenue analysis

RUNNING WITH RIFLES Steam Revenue & Sales Estimates

Osumia Games

$6.4MEst. Gross Revenue

467,683 estimated sales, 88% positive reviews, and $4,465,437.28 potentially retained by the developer after Steam's platform fees.

Action88% Positive$14.99

Revenue Overview

$6.4M

Gross Revenue

$4.5M

Developer Revenue

467,683

Est. Copies Sold

$6.4M

Revenue / Year (avg. 1 yr)

$4.4MLow estimate
$6.4MBest estimate
$13.2MHigh estimate

How the revenue splits

Gross Revenue
$6,379,196
Steam Platform Fee(30.0%)
−$1,913,759
Developer Revenue
$4,465,437

Developer vs. Steam

Developer: 70.0%($4,465,437)Steam: 30.0%($1,913,759)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,913,759
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

88%positive
16,127Total Reviews
14,192positive (88%)
1,935negative (12%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    16,127 reviews and a 88% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For RUNNING WITH RIFLES, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,379,196 in gross revenue into roughly $4,465,437 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for RUNNING WITH RIFLES use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,379,196

To developer

$4,465,437

To developer: 70.0%

$4,465,437

Platform fee: 30.0%

$1,913,759

Epic Games Store

Gross revenue baseline: $6,379,196

To developer

$5,733,693

To developer: 89.9%

$5,733,693

Platform fee: 10.1%

$645,504

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,379,196

To developer

$4,465,437

To developer: 70.0%

$4,465,437

Platform fee: 30.0%

$1,913,759

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 48% by revenue in Action
48%

Top 48% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

RUNNING WITH RIFLES ranks in the top 48% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

14.9h avg4.8h median

14.9h

Average Playtime

4.8h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 4.8h and average of 14.9h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperOsumia Games
PublisherOsumia Games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players165
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has RUNNING WITH RIFLES earned on Steam?

Based on our analysis using the Boxleiter method, we estimate RUNNING WITH RIFLES's total gross revenue on Steam at approximately $6,379,196.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,399,446
  • Calibrated midpoint (x29): $6,379,196
  • Optimistic estimate (x60): $13,198,337

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has RUNNING WITH RIFLES sold on Steam?

With 16,127 Steam reviews and a 88% positive rating, we estimate RUNNING WITH RIFLES has sold between 322,540 and 967,620 copies, with a best estimate of 467,683.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Osumia Games earn from RUNNING WITH RIFLES?

After Steam's tiered platform fee of effectively 30.0%, Osumia Games keeps an estimated $4,465,437 from RUNNING WITH RIFLES's gross revenue of $6,379,196.

Here's the breakdown:

  • Gross Revenue: $6,379,196
  • Steam's Fee (30.0%): -$1,913,759
  • Developer Revenue: $4,465,437

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from RUNNING WITH RIFLES?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For RUNNING WITH RIFLES, with an estimated gross revenue of $6,379,196, this results in an effective rate of 30.0%. Steam keeps approximately $1,913,759 and Osumia Games receives $4,465,437.

How accurate are these revenue estimates for RUNNING WITH RIFLES?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,399,446 to $13,198,337) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would RUNNING WITH RIFLES earn on Epic Games Store instead?

If RUNNING WITH RIFLES generated the same gross revenue on the Epic Games Store, Osumia Games would keep approximately $5,733,693 - that's $1,268,255 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $645,504. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,465,437.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in RUNNING WITH RIFLES?

According to SteamSpy data, players spend an average of 14.9 hours in RUNNING WITH RIFLES, with a median playtime of 4.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.