SD GUNDAM G GENERATION CROSS RAYS Steam key art
SD GUNDAM G GENERATION CROSS RAYS cover art

Steam revenue analysis

SD GUNDAM G GENERATION CROSS RAYS Steam Revenue & Sales Estimates

TOM CREATE · BANDAI NAMCO Entertainment

$5.3MEst. Gross Revenue

228,114 estimated sales, 84% positive reviews, and $3,702,974.56 potentially retained by the developer after Steam's platform fees.

Rpg84% Positive$39.99

Revenue Overview

$5.3M

Gross Revenue

$3.7M

Developer Revenue

228,114

Est. Copies Sold

$755.7K

Revenue / Year (avg. 7 yr)

$3.6MLow estimate
$5.3MBest estimate
$10.9MHigh estimate

How the revenue splits

Gross Revenue
$5,289,964
Steam Platform Fee(30.0%)
−$1,586,989
Developer Revenue
$3,702,975

Developer vs. Steam

Developer: 70.0%($3,702,975)Steam: 30.0%($1,586,989)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,586,989
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
7,866Total Reviews
6,607positive (84%)
1,259negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,866 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For SD GUNDAM G GENERATION CROSS RAYS, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,289,964 in gross revenue into roughly $3,702,975 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.19

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for SD GUNDAM G GENERATION CROSS RAYS use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,289,964

To developer

$3,702,975

To developer: 70.0%

$3,702,975

Platform fee: 30.0%

$1,586,989

Epic Games Store

Gross revenue baseline: $5,289,964

To developer

$4,775,168

To developer: 90.3%

$4,775,168

Platform fee: 9.7%

$514,796

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.7%.

GOG

Gross revenue baseline: $5,289,964

To developer

$3,702,975

To developer: 70.0%

$3,702,975

Platform fee: 30.0%

$1,586,989

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 79% by revenue in Rpg
79%

Top 79% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

SD GUNDAM G GENERATION CROSS RAYS ranks in the top 79% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

55.7h avg25.8h median

55.7h

Average Playtime

25.8h

Median Playtime

2.5h

Recent Activity (2 Weeks)

A median playtime of 25.8h and average of 55.7h suggest a dedicated core community playing this rpg game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTOM CREATE
PublisherBANDAI NAMCO Entertainment
Release DateNovember 26, 2019
Years on Market7 years
Current Price$39.99
Calibrated Avg. Selling Price$23.19
GenreRpg
Peak Players227
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has SD GUNDAM G GENERATION CROSS RAYS earned on Steam?

Based on our analysis using the Boxleiter method, we estimate SD GUNDAM G GENERATION CROSS RAYS's total gross revenue on Steam at approximately $5,289,964.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,648,251
  • Calibrated midpoint (x29): $5,289,964
  • Optimistic estimate (x60): $10,944,752

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has SD GUNDAM G GENERATION CROSS RAYS sold on Steam?

With 7,866 Steam reviews and a 84% positive rating, we estimate SD GUNDAM G GENERATION CROSS RAYS has sold between 157,320 and 471,960 copies, with a best estimate of 228,114.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does TOM CREATE earn from SD GUNDAM G GENERATION CROSS RAYS?

After Steam's tiered platform fee of effectively 30.0%, TOM CREATE keeps an estimated $3,702,975 from SD GUNDAM G GENERATION CROSS RAYS's gross revenue of $5,289,964.

Here's the breakdown:

  • Gross Revenue: $5,289,964
  • Steam's Fee (30.0%): -$1,586,989
  • Developer Revenue: $3,702,975

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from SD GUNDAM G GENERATION CROSS RAYS?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For SD GUNDAM G GENERATION CROSS RAYS, with an estimated gross revenue of $5,289,964, this results in an effective rate of 30.0%. Steam keeps approximately $1,586,989 and TOM CREATE receives $3,702,975.

How accurate are these revenue estimates for SD GUNDAM G GENERATION CROSS RAYS?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,648,251 to $10,944,752) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $23.

What would SD GUNDAM G GENERATION CROSS RAYS earn on Epic Games Store instead?

If SD GUNDAM G GENERATION CROSS RAYS generated the same gross revenue on the Epic Games Store, TOM CREATE would keep approximately $4,775,168 - that's $1,072,193 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $514,796. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,702,975.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in SD GUNDAM G GENERATION CROSS RAYS?

According to SteamSpy data, players spend an average of 55.7 hours in SD GUNDAM G GENERATION CROSS RAYS, with a median playtime of 25.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.