FANTASY LIFE i: The Girl Who Steals Time Steam key art
FANTASY LIFE i: The Girl Who Steals Time cover art

Steam revenue analysis

FANTASY LIFE i: The Girl Who Steals Time Steam Revenue & Sales Estimates

LEVEL5 Inc.

$10.3MEst. Gross Revenue

189,850 estimated sales, 92% positive reviews, and $7,187,501.13 potentially retained by the developer after Steam's platform fees.

Rpg92% Positive$59.99

Revenue Overview

$10.3M

Gross Revenue

$7.2M

Developer Revenue

189,850

Est. Copies Sold

$10.3M

Revenue / Year (avg. 1 yr)

$8.2MLow estimate
$10.3MBest estimate
$24.6MHigh estimate

How the revenue splits

Gross Revenue
$10,250,002
Steam Platform Fee(29.9%)
−$3,062,500
Developer Revenue
$7,187,501

Developer vs. Steam

Developer: 70.1%($7,187,501)Steam: 29.9%($3,062,500)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$62,500
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
7,594Total Reviews
6,986positive (92%)
608negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,594 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For FANTASY LIFE i: The Girl Who Steals Time, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $54 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.9%. That turns an estimated $10,250,002 in gross revenue into roughly $7,187,501 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$53.99

List price $59.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

29.9%

Tiered 30 / 25 / 20%

Revenue estimates for FANTASY LIFE i: The Girl Who Steals Time use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $54 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,250,002

To developer

$7,187,501

To developer: 70.1%

$7,187,501

Platform fee: 29.9%

$3,062,500

Epic Games Store

Gross revenue baseline: $10,250,002

To developer

$9,140,001

To developer: 89.2%

$9,140,001

Platform fee: 10.8%

$1,110,000

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $10,250,002

To developer

$7,175,001

To developer: 70.0%

$7,175,001

Platform fee: 30.0%

$3,075,000

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 58% by revenue in Rpg
58%

Top 58% of Rpg games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$11.5M

Median (tracked top games)

$63M

Mean (tracked top games)

FANTASY LIFE i: The Girl Who Steals Time ranks in the top 58% of 38 tracked rpg top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

49.9h avg47.8h median

49.9h

Average Playtime

47.8h

Median Playtime

41.3h

Recent Activity (2 Weeks)

FANTASY LIFE i: The Girl Who Steals Time keeps players engaged for an average of 49.9 hours – solid engagement for a rpg game.

Current Activity83% still active

Game Details

Dataset updated: April 18, 2026

DeveloperLEVEL5 Inc.
PublisherLEVEL5 Inc.
Release DateMay 20, 2025
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$53.99
GenreRpg
Peak Players19,498
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has FANTASY LIFE i: The Girl Who Steals Time earned on Steam?

Based on our analysis using the Boxleiter method, we estimate FANTASY LIFE i: The Girl Who Steals Time's total gross revenue on Steam at approximately $10,250,002.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $8,200,001
  • Calibrated midpoint (x25): $10,250,002
  • Optimistic estimate (x60): $24,600,004

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has FANTASY LIFE i: The Girl Who Steals Time sold on Steam?

With 7,594 Steam reviews and a 92% positive rating, we estimate FANTASY LIFE i: The Girl Who Steals Time has sold between 151,880 and 455,640 copies, with a best estimate of 189,850.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does LEVEL5 Inc. earn from FANTASY LIFE i: The Girl Who Steals Time?

After Steam's tiered platform fee of effectively 29.9%, LEVEL5 Inc. keeps an estimated $7,187,501 from FANTASY LIFE i: The Girl Who Steals Time's gross revenue of $10,250,002.

Here's the breakdown:

  • Gross Revenue: $10,250,002
  • Steam's Fee (29.9%): -$3,062,500
  • Developer Revenue: $7,187,501

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from FANTASY LIFE i: The Girl Who Steals Time?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For FANTASY LIFE i: The Girl Who Steals Time, with an estimated gross revenue of $10,250,002, this results in an effective rate of 29.9%. Steam keeps approximately $3,062,500 and LEVEL5 Inc. receives $7,187,501.

How accurate are these revenue estimates for FANTASY LIFE i: The Girl Who Steals Time?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($8,200,001 to $24,600,004) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $54.

What would FANTASY LIFE i: The Girl Who Steals Time earn on Epic Games Store instead?

If FANTASY LIFE i: The Girl Who Steals Time generated the same gross revenue on the Epic Games Store, LEVEL5 Inc. would keep approximately $9,140,001 - that's $1,952,500 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,110,000. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,175,001.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in FANTASY LIFE i: The Girl Who Steals Time?

According to SteamSpy data, players spend an average of 49.9 hours in FANTASY LIFE i: The Girl Who Steals Time, with a median playtime of 47.8 hours. This indicates solid player engagement.