Resident Evil Revelations 2 Steam key art
Resident Evil Revelations 2 cover art

Steam revenue analysis

Resident Evil Revelations 2 Steam Revenue & Sales Estimates

CAPCOM Co., Ltd.

$9.4MEst. Gross Revenue

975,426 estimated sales, 78% positive reviews, and $6,554,862.72 potentially retained by the developer after Steam's platform fees.

Action78% Positive$19.99

Revenue Overview

$9.4M

Gross Revenue

$6.6M

Developer Revenue

975,426

Est. Copies Sold

$851.3K

Revenue / Year (avg. 11 yr)

$5.5MLow estimate
$9.4MBest estimate
$16.5MHigh estimate

How the revenue splits

Gross Revenue
$9,364,090
Steam Platform Fee(30.0%)
−$2,809,227
Developer Revenue
$6,554,863

Developer vs. Steam

Developer: 70.0%($6,554,863)Steam: 30.0%($2,809,227)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,809,227
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
28,689Total Reviews
22,377positive (78%)
6,312negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    28,689 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Resident Evil Revelations 2, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,364,090 in gross revenue into roughly $6,554,863 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $19.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Resident Evil Revelations 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,364,090

To developer

$6,554,863

To developer: 70.0%

$6,554,863

Platform fee: 30.0%

$2,809,227

Epic Games Store

Gross revenue baseline: $9,364,090

To developer

$8,360,399

To developer: 89.3%

$8,360,399

Platform fee: 10.7%

$1,003,691

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,364,090

To developer

$6,554,863

To developer: 70.0%

$6,554,863

Platform fee: 30.0%

$2,809,227

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Action
37%

Top 37% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Resident Evil Revelations 2 ranks in the top 37% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.6h avg3h median

9.6h

Average Playtime

3h

Median Playtime

3.9h

Recent Activity (2 Weeks)

A median playtime of 3h and average of 9.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity41% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCAPCOM Co., Ltd.
PublisherCAPCOM Co., Ltd.
Release DateFebruary 23, 2015
Years on Market11 years
Current Price$19.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players141
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opShared/Split Screen Co-opSteam AchievementsFull controller supportSteam Trading CardsSteam CloudSteam LeaderboardsRemote Play on PhoneRemote Play on TabletRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Resident Evil Revelations 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Resident Evil Revelations 2's total gross revenue on Steam at approximately $9,364,090.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,508,288
  • Calibrated midpoint (x34): $9,364,090
  • Optimistic estimate (x60): $16,524,864

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Resident Evil Revelations 2 sold on Steam?

With 28,689 Steam reviews and a 78% positive rating, we estimate Resident Evil Revelations 2 has sold between 573,780 and 1,721,340 copies, with a best estimate of 975,426.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does CAPCOM Co., Ltd. earn from Resident Evil Revelations 2?

After Steam's tiered platform fee of effectively 30.0%, CAPCOM Co., Ltd. keeps an estimated $6,554,863 from Resident Evil Revelations 2's gross revenue of $9,364,090.

Here's the breakdown:

  • Gross Revenue: $9,364,090
  • Steam's Fee (30.0%): -$2,809,227
  • Developer Revenue: $6,554,863

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Resident Evil Revelations 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Resident Evil Revelations 2, with an estimated gross revenue of $9,364,090, this results in an effective rate of 30.0%. Steam keeps approximately $2,809,227 and CAPCOM Co., Ltd. receives $6,554,863.

How accurate are these revenue estimates for Resident Evil Revelations 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,508,288 to $16,524,864) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $10.

What would Resident Evil Revelations 2 earn on Epic Games Store instead?

If Resident Evil Revelations 2 generated the same gross revenue on the Epic Games Store, CAPCOM Co., Ltd. would keep approximately $8,360,399 - that's $1,805,536 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,003,691. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,554,863.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Resident Evil Revelations 2?

According to SteamSpy data, players spend an average of 9.6 hours in Resident Evil Revelations 2, with a median playtime of 3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.