Reign Of Kings Steam key art
Reign Of Kings cover art

Steam revenue analysis

Reign Of Kings Steam Revenue & Sales Estimates

Code}{atch

$3MEst. Gross Revenue

641,689 estimated sales, 57% positive reviews, and $2,066,238.58 potentially retained by the developer after Steam's platform fees.

Action57% Positive$9.99

Revenue Overview

$3M

Gross Revenue

$2.1M

Developer Revenue

641,689

Est. Copies Sold

$268.3K

Revenue / Year (avg. 11 yr)

$1.4MLow estimate
$3MBest estimate
$4.1MHigh estimate

How the revenue splits

Gross Revenue
$2,951,769
Steam Platform Fee(30.0%)
−$885,531
Developer Revenue
$2,066,239

Developer vs. Steam

Developer: 70.0%($2,066,239)Steam: 30.0%($885,531)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$885,531
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

57%positive
14,923Total Reviews
8,506positive (57%)
6,417negative (43%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,923 reviews and a 57% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Reign Of Kings, we use a midpoint multiplier of ×43 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,951,769 in gross revenue into roughly $2,066,239 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×43

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Reign Of Kings use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x43 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,951,769

To developer

$2,066,239

To developer: 70.0%

$2,066,239

Platform fee: 30.0%

$885,531

Epic Games Store

Gross revenue baseline: $2,951,769

To developer

$2,717,557

To developer: 92.1%

$2,717,557

Platform fee: 7.9%

$234,212

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.9%.

GOG

Gross revenue baseline: $2,951,769

To developer

$2,066,239

To developer: 70.0%

$2,066,239

Platform fee: 30.0%

$885,531

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 74% by revenue in Action
74%

Top 74% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Reign Of Kings ranks in the top 74% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.8h avg7.4h median

35.8h

Average Playtime

7.4h

Median Playtime

A median playtime of 7.4h and average of 35.8h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperCode}{atch
PublisherCode}{atch
Release DateDecember 14, 2015
Years on Market11 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreAction
Peak Players5
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Reign Of Kings earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Reign Of Kings's total gross revenue on Steam at approximately $2,951,769.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,372,916
  • Calibrated midpoint (x43): $2,951,769
  • Optimistic estimate (x60): $4,118,748

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Reign Of Kings sold on Steam?

With 14,923 Steam reviews and a 57% positive rating, we estimate Reign Of Kings has sold between 298,460 and 895,380 copies, with a best estimate of 641,689.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x43 that adjusts for the title's age, price tier, genre, and review profile.

How much does Code}{atch earn from Reign Of Kings?

After Steam's tiered platform fee of effectively 30.0%, Code}{atch keeps an estimated $2,066,239 from Reign Of Kings's gross revenue of $2,951,769.

Here's the breakdown:

  • Gross Revenue: $2,951,769
  • Steam's Fee (30.0%): -$885,531
  • Developer Revenue: $2,066,239

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Reign Of Kings?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Reign Of Kings, with an estimated gross revenue of $2,951,769, this results in an effective rate of 30.0%. Steam keeps approximately $885,531 and Code}{atch receives $2,066,239.

How accurate are these revenue estimates for Reign Of Kings?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,372,916 to $4,118,748) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x43) and a calibrated ASP of $5.

What would Reign Of Kings earn on Epic Games Store instead?

If Reign Of Kings generated the same gross revenue on the Epic Games Store, Code}{atch would keep approximately $2,717,557 - that's $651,318 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $234,212. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,066,239.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Reign Of Kings?

According to SteamSpy data, players spend an average of 35.8 hours in Reign Of Kings, with a median playtime of 7.4 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.