Pseudoregalia Steam key art
Pseudoregalia cover art

Steam revenue analysis

Pseudoregalia Steam Revenue & Sales Estimates

rittzler

$2.3MEst. Gross Revenue

510,918 estimated sales, 97% positive reviews, and $1,584,356.72 potentially retained by the developer after Steam's platform fees.

Action97% Positive$4.79

Revenue Overview

$2.3M

Gross Revenue

$1.6M

Developer Revenue

510,918

Est. Copies Sold

$754.5K

Revenue / Year (avg. 3 yr)

$1.3MLow estimate
$2.3MBest estimate
$4MHigh estimate

How the revenue splits

Gross Revenue
$2,263,367
Steam Platform Fee(30.0%)
−$679,010
Developer Revenue
$1,584,357

Developer vs. Steam

Developer: 70.0%($1,584,357)Steam: 30.0%($679,010)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$679,010
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
15,027Total Reviews
14,576positive (97%)
451negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,027 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Pseudoregalia, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $4 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,263,367 in gross revenue into roughly $1,584,357 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.43

List price $4.79

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Pseudoregalia use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $4 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,263,367

To developer

$1,584,357

To developer: 70.0%

$1,584,357

Platform fee: 30.0%

$679,010

Epic Games Store

Gross revenue baseline: $2,263,367

To developer

$2,111,763

To developer: 93.3%

$2,111,763

Platform fee: 6.7%

$151,604

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.7%.

GOG

Gross revenue baseline: $2,263,367

To developer

$1,584,357

To developer: 70.0%

$1,584,357

Platform fee: 30.0%

$679,010

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 83% by revenue in Action
83%

Top 83% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Pseudoregalia ranks in the top 83% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6.4h avg4.7h median

6.4h

Average Playtime

4.7h

Median Playtime

12.3h

Recent Activity (2 Weeks)

Pseudoregalia keeps players engaged for an average of 6.4 hours – solid engagement for a action game.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

Developerrittzler
Publisherrittzler
Release DateJuly 27, 2023
Years on Market3 years
Current Price$4.79
Calibrated Avg. Selling Price$4.43
GenreAction
Peak Players41
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Pseudoregalia earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Pseudoregalia's total gross revenue on Steam at approximately $2,263,367.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,331,392
  • Calibrated midpoint (x34): $2,263,367
  • Optimistic estimate (x60): $3,994,177

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Pseudoregalia sold on Steam?

With 15,027 Steam reviews and a 97% positive rating, we estimate Pseudoregalia has sold between 300,540 and 901,620 copies, with a best estimate of 510,918.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does rittzler earn from Pseudoregalia?

After Steam's tiered platform fee of effectively 30.0%, rittzler keeps an estimated $1,584,357 from Pseudoregalia's gross revenue of $2,263,367.

Here's the breakdown:

  • Gross Revenue: $2,263,367
  • Steam's Fee (30.0%): -$679,010
  • Developer Revenue: $1,584,357

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Pseudoregalia?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Pseudoregalia, with an estimated gross revenue of $2,263,367, this results in an effective rate of 30.0%. Steam keeps approximately $679,010 and rittzler receives $1,584,357.

How accurate are these revenue estimates for Pseudoregalia?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,331,392 to $3,994,177) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $4.

What would Pseudoregalia earn on Epic Games Store instead?

If Pseudoregalia generated the same gross revenue on the Epic Games Store, rittzler would keep approximately $2,111,763 - that's $527,406 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $151,604. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,584,357.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Pseudoregalia?

According to SteamSpy data, players spend an average of 6.4 hours in Pseudoregalia, with a median playtime of 4.7 hours. This indicates solid player engagement.