Isonzo Steam key art
Isonzo cover art

Steam revenue analysis

Isonzo Steam Revenue & Sales Estimates

BlackMill Games

$9.5MEst. Gross Revenue

479,680 estimated sales, 83% positive reviews, and $6,645,007.04 potentially retained by the developer after Steam's platform fees.

Action83% Positive$29.99

Revenue Overview

$9.5M

Gross Revenue

$6.6M

Developer Revenue

479,680

Est. Copies Sold

$2.4M

Revenue / Year (avg. 4 yr)

$5.9MLow estimate
$9.5MBest estimate
$17.8MHigh estimate

How the revenue splits

Gross Revenue
$9,492,867
Steam Platform Fee(30.0%)
−$2,847,860
Developer Revenue
$6,645,007

Developer vs. Steam

Developer: 70.0%($6,645,007)Steam: 30.0%($2,847,860)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,847,860
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

83%positive
14,990Total Reviews
12,442positive (83%)
2,548negative (17%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,990 reviews and a 83% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Isonzo, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $20 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,492,867 in gross revenue into roughly $6,645,007 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$19.79

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Isonzo use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $20 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,492,867

To developer

$6,645,007

To developer: 70.0%

$6,645,007

Platform fee: 30.0%

$2,847,860

Epic Games Store

Gross revenue baseline: $9,492,867

To developer

$8,473,723

To developer: 89.3%

$8,473,723

Platform fee: 10.7%

$1,019,144

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.7%.

GOG

Gross revenue baseline: $9,492,867

To developer

$6,645,007

To developer: 70.0%

$6,645,007

Platform fee: 30.0%

$2,847,860

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 37% by revenue in Action
37%

Top 37% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Isonzo ranks in the top 37% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.3h avg7.4h median

13.3h

Average Playtime

7.4h

Median Playtime

2.9h

Recent Activity (2 Weeks)

Isonzo keeps players engaged for an average of 13.3 hours – solid engagement for a action game.

Current Activity22% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBlackMill Games
PublisherBlackMill Games
Release DateSeptember 12, 2022
Years on Market4 years
Current Price$29.99
Calibrated Avg. Selling Price$19.79
GenreAction
Peak Players149
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Isonzo earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Isonzo's total gross revenue on Steam at approximately $9,492,867.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,933,042
  • Calibrated midpoint (x32): $9,492,867
  • Optimistic estimate (x60): $17,799,126

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Isonzo sold on Steam?

With 14,990 Steam reviews and a 83% positive rating, we estimate Isonzo has sold between 299,800 and 899,400 copies, with a best estimate of 479,680.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does BlackMill Games earn from Isonzo?

After Steam's tiered platform fee of effectively 30.0%, BlackMill Games keeps an estimated $6,645,007 from Isonzo's gross revenue of $9,492,867.

Here's the breakdown:

  • Gross Revenue: $9,492,867
  • Steam's Fee (30.0%): -$2,847,860
  • Developer Revenue: $6,645,007

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Isonzo?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Isonzo, with an estimated gross revenue of $9,492,867, this results in an effective rate of 30.0%. Steam keeps approximately $2,847,860 and BlackMill Games receives $6,645,007.

How accurate are these revenue estimates for Isonzo?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,933,042 to $17,799,126) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $20.

What would Isonzo earn on Epic Games Store instead?

If Isonzo generated the same gross revenue on the Epic Games Store, BlackMill Games would keep approximately $8,473,723 - that's $1,828,716 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,019,144. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,645,007.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Isonzo?

According to SteamSpy data, players spend an average of 13.3 hours in Isonzo, with a median playtime of 7.4 hours. This indicates solid player engagement.