Ravenous Devils Steam key art
Ravenous Devils cover art

Steam revenue analysis

Ravenous Devils Steam Revenue & Sales Estimates

Bad Vices Games

$1.1MEst. Gross Revenue

330,334 estimated sales, 93% positive reviews, and $760,759.20 potentially retained by the developer after Steam's platform fees.

Casual93% Positive$3.24

Revenue Overview

$1.1M

Gross Revenue

$760.8K

Developer Revenue

330,334

Est. Copies Sold

$271.7K

Revenue / Year (avg. 4 yr)

$572KLow estimate
$1.1MBest estimate
$1.7MHigh estimate

How the revenue splits

Gross Revenue
$1,086,799
Steam Platform Fee(30.0%)
−$326,040
Developer Revenue
$760,759

Developer vs. Steam

Developer: 70.0%($760,759)Steam: 30.0%($326,040)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$326,040
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
8,693Total Reviews
8,084positive (93%)
609negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    8,693 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ravenous Devils, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,086,799 in gross revenue into roughly $760,759 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$3.29

List price $3.24

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ravenous Devils use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,086,799

To developer

$760,759

To developer: 70.0%

$760,759

Platform fee: 30.0%

$326,040

Epic Games Store

Gross revenue baseline: $1,086,799

To developer

$1,076,383

To developer: 99.0%

$1,076,383

Platform fee: 1.0%

$10,416

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 1.0%.

GOG

Gross revenue baseline: $1,086,799

To developer

$760,759

To developer: 70.0%

$760,759

Platform fee: 30.0%

$326,040

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 84% by revenue in Casual
84%

Top 84% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Ravenous Devils ranks in the top 84% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

5.1h avg4.6h median

5.1h

Average Playtime

4.6h

Median Playtime

Ravenous Devils keeps players engaged for an average of 5.1 hours – solid engagement for a casual game.

Game Details

Dataset updated: April 18, 2026

DeveloperBad Vices Games
PublisherBad Vices Games
Release DateApril 28, 2022
Years on Market4 years
Current Price$3.24
Calibrated Avg. Selling Price$3.29
GenreCasual
Peak Players25
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Ravenous Devils earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ravenous Devils's total gross revenue on Steam at approximately $1,086,799.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $571,999
  • Calibrated midpoint (x38): $1,086,799
  • Optimistic estimate (x60): $1,715,998

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ravenous Devils sold on Steam?

With 8,693 Steam reviews and a 93% positive rating, we estimate Ravenous Devils has sold between 173,860 and 521,580 copies, with a best estimate of 330,334.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does Bad Vices Games earn from Ravenous Devils?

After Steam's tiered platform fee of effectively 30.0%, Bad Vices Games keeps an estimated $760,759 from Ravenous Devils's gross revenue of $1,086,799.

Here's the breakdown:

  • Gross Revenue: $1,086,799
  • Steam's Fee (30.0%): -$326,040
  • Developer Revenue: $760,759

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ravenous Devils?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ravenous Devils, with an estimated gross revenue of $1,086,799, this results in an effective rate of 30.0%. Steam keeps approximately $326,040 and Bad Vices Games receives $760,759.

How accurate are these revenue estimates for Ravenous Devils?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($571,999 to $1,715,998) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $3.

What would Ravenous Devils earn on Epic Games Store instead?

If Ravenous Devils generated the same gross revenue on the Epic Games Store, Bad Vices Games would keep approximately $1,076,383 - that's $315,624 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $10,416. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $760,759.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ravenous Devils?

According to SteamSpy data, players spend an average of 5.1 hours in Ravenous Devils, with a median playtime of 4.6 hours. This indicates solid player engagement.