Rabi-Ribi Steam key art
Rabi-Ribi cover art

Steam revenue analysis

Rabi-Ribi Steam Revenue & Sales Estimates

CreSpirit, GemaYue · CreSpirit

$5.4MEst. Gross Revenue

320,166 estimated sales, 96% positive reviews, and $3,749,464.03 potentially retained by the developer after Steam's platform fees.

Action96% Positive$17.99

Revenue Overview

$5.4M

Gross Revenue

$3.7M

Developer Revenue

320,166

Est. Copies Sold

$5.4M

Revenue / Year (avg. 1 yr)

$4MLow estimate
$5.4MBest estimate
$11.9MHigh estimate

How the revenue splits

Gross Revenue
$5,356,377
Steam Platform Fee(30.0%)
−$1,606,913
Developer Revenue
$3,749,464

Developer vs. Steam

Developer: 70.0%($3,749,464)Steam: 30.0%($1,606,913)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,606,913
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
11,858Total Reviews
11,384positive (96%)
474negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,858 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Rabi-Ribi, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $18, we estimate a realized average sale price of $17 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,356,377 in gross revenue into roughly $3,749,464 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.73

List price $17.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Rabi-Ribi use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $17 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,356,377

To developer

$3,749,464

To developer: 70.0%

$3,749,464

Platform fee: 30.0%

$1,606,913

Epic Games Store

Gross revenue baseline: $5,356,377

To developer

$4,833,612

To developer: 90.2%

$4,833,612

Platform fee: 9.8%

$522,765

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.8%.

GOG

Gross revenue baseline: $5,356,377

To developer

$3,749,464

To developer: 70.0%

$3,749,464

Platform fee: 30.0%

$1,606,913

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 54% by revenue in Action
54%

Top 54% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Rabi-Ribi ranks in the top 54% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

22.8h avg6.5h median

22.8h

Average Playtime

6.5h

Median Playtime

14.3h

Recent Activity (2 Weeks)

A median playtime of 6.5h and average of 22.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity63% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCreSpirit, GemaYue
PublisherCreSpirit
Release Date
Years on Market1 year
Current Price$17.99
Calibrated Avg. Selling Price$16.73
GenreAction
Peak Players36
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam WorkshopSteam CloudSteam LeaderboardsRemote Play on TVRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Rabi-Ribi earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Rabi-Ribi's total gross revenue on Steam at approximately $5,356,377.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,967,687
  • Calibrated midpoint (x27): $5,356,377
  • Optimistic estimate (x60): $11,903,060

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Rabi-Ribi sold on Steam?

With 11,858 Steam reviews and a 96% positive rating, we estimate Rabi-Ribi has sold between 237,160 and 711,480 copies, with a best estimate of 320,166.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does CreSpirit, GemaYue earn from Rabi-Ribi?

After Steam's tiered platform fee of effectively 30.0%, CreSpirit, GemaYue keeps an estimated $3,749,464 from Rabi-Ribi's gross revenue of $5,356,377.

Here's the breakdown:

  • Gross Revenue: $5,356,377
  • Steam's Fee (30.0%): -$1,606,913
  • Developer Revenue: $3,749,464

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Rabi-Ribi?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Rabi-Ribi, with an estimated gross revenue of $5,356,377, this results in an effective rate of 30.0%. Steam keeps approximately $1,606,913 and CreSpirit, GemaYue receives $3,749,464.

How accurate are these revenue estimates for Rabi-Ribi?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,967,687 to $11,903,060) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $17.

What would Rabi-Ribi earn on Epic Games Store instead?

If Rabi-Ribi generated the same gross revenue on the Epic Games Store, CreSpirit, GemaYue would keep approximately $4,833,612 - that's $1,084,148 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $522,765. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,749,464.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Rabi-Ribi?

According to SteamSpy data, players spend an average of 22.8 hours in Rabi-Ribi, with a median playtime of 6.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.