Oxenfree Steam key art
Oxenfree cover art

Steam revenue analysis

Oxenfree Steam Revenue & Sales Estimates

Night School Studio

$3.3MEst. Gross Revenue

367,040 estimated sales, 92% positive reviews, and $2,335,475.52 potentially retained by the developer after Steam's platform fees.

Action92% Positive$9.99MC 80

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

367,040

Est. Copies Sold

$3.3M

Revenue / Year (avg. 1 yr)

$2.2MLow estimate
$3.3MBest estimate
$6.5MHigh estimate

How the revenue splits

Gross Revenue
$3,336,394
Steam Platform Fee(30.0%)
−$1,000,918
Developer Revenue
$2,335,476

Developer vs. Steam

Developer: 70.0%($2,335,476)Steam: 30.0%($1,000,918)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,000,918
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

92%positive
11,840Total Reviews
10,893positive (92%)
947negative (8%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    11,840 reviews and a 92% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Oxenfree, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,336,394 in gross revenue into roughly $2,335,476 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Oxenfree use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,336,394

To developer

$2,335,476

To developer: 70.0%

$2,335,476

Platform fee: 30.0%

$1,000,918

Epic Games Store

Gross revenue baseline: $3,336,394

To developer

$3,056,026

To developer: 91.6%

$3,056,026

Platform fee: 8.4%

$280,367

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.4%.

GOG

Gross revenue baseline: $3,336,394

To developer

$2,335,476

To developer: 70.0%

$2,335,476

Platform fee: 30.0%

$1,000,918

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 70% by revenue in Action
70%

Top 70% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Oxenfree ranks in the top 70% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.7h avg4.3h median

4.7h

Average Playtime

4.3h

Median Playtime

Oxenfree keeps players engaged for an average of 4.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperNight School Studio
PublisherNight School Studio
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players11
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudRemote Play on TVFamily Sharing

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Frequently Asked Questions

How much has Oxenfree earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Oxenfree's total gross revenue on Steam at approximately $3,336,394.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,152,512
  • Calibrated midpoint (x31): $3,336,394
  • Optimistic estimate (x60): $6,457,536

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Oxenfree sold on Steam?

With 11,840 Steam reviews and a 92% positive rating, we estimate Oxenfree has sold between 236,800 and 710,400 copies, with a best estimate of 367,040.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Night School Studio earn from Oxenfree?

After Steam's tiered platform fee of effectively 30.0%, Night School Studio keeps an estimated $2,335,476 from Oxenfree's gross revenue of $3,336,394.

Here's the breakdown:

  • Gross Revenue: $3,336,394
  • Steam's Fee (30.0%): -$1,000,918
  • Developer Revenue: $2,335,476

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Oxenfree?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Oxenfree, with an estimated gross revenue of $3,336,394, this results in an effective rate of 30.0%. Steam keeps approximately $1,000,918 and Night School Studio receives $2,335,476.

How accurate are these revenue estimates for Oxenfree?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,152,512 to $6,457,536) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Oxenfree earn on Epic Games Store instead?

If Oxenfree generated the same gross revenue on the Epic Games Store, Night School Studio would keep approximately $3,056,026 - that's $720,551 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $280,367. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,335,476.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Oxenfree?

According to SteamSpy data, players spend an average of 4.7 hours in Oxenfree, with a median playtime of 4.3 hours. This indicates solid player engagement.

What is Oxenfree's Metacritic score?

Oxenfree has a Metacritic score of 80/100, which is considered "generally favorable" by critics. The Steam community rates the game 92% positive based on 11,840 user reviews.